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@@ -231,6 +231,18 @@ public class StaticsManager
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+ public enum ItemID
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+ {
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+ 花朵,
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+ 服装,
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+ 访问,
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+ 购买礼包,
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+ 使用技能,
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+ 解锁技能,
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+ 升级技能,
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+ 提前解锁技能
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+ }
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+
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public enum ItemType
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public enum ItemType
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{
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{
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金币,
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金币,
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@@ -282,7 +294,7 @@ public class StaticsManager
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/// <param name="itemType">物品类型</param>
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/// <param name="itemType">物品类型</param>
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/// <param name="itemCount">物品数量</param>
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/// <param name="itemCount">物品数量</param>
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/// <param name="useReason">用途说明: 暂定显示为模块</param>
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/// <param name="useReason">用途说明: 暂定显示为模块</param>
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- public void UseItem(int itemId, ItemType itemType, string itemCount, ConsumeModule module)
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+ public void UseItem(ItemID itemId, ItemType itemType, string itemCount, ConsumeModule module)
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{
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{
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DataEyeGA.UseItem(itemId.ToString(), itemType.ToString(), itemCount, GetStringByConsumeModule(module));
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DataEyeGA.UseItem(itemId.ToString(), itemType.ToString(), itemCount, GetStringByConsumeModule(module));
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//Dictionary<string, string> map = new Dictionary<string, string>();
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//Dictionary<string, string> map = new Dictionary<string, string>();
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@@ -301,7 +313,7 @@ public class StaticsManager
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/// <param name="string">物品类型</param>
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/// <param name="string">物品类型</param>
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/// <param name="itemCount">物品数量</param>
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/// <param name="itemCount">物品数量</param>
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/// <param name="virtualCurrency">虚拟金额</param>
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/// <param name="virtualCurrency">虚拟金额</param>
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- public void PurchaseItem(int itemId, ItemType itemType, string itemCount, int virtualCurrency, ConsumeModule consumeModule)
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+ public void PurchaseItem(int itemId, ItemType itemType, string itemCount, string virtualCurrency, ConsumeModule consumeModule)
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{
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{
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DataEyeGA.BuyItem(itemId.ToString(), itemType.ToString(), itemCount, virtualCurrency, "钻石");
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DataEyeGA.BuyItem(itemId.ToString(), itemType.ToString(), itemCount, virtualCurrency, "钻石");
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//Dictionary<string, string> map = new Dictionary<string, string>();
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//Dictionary<string, string> map = new Dictionary<string, string>();
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