Pack.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513
  1. using UnityEngine;
  2. using System;
  3. using System.Xml;
  4. using System.Text;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public class Pack : SkillRoot
  8. {
  9. #region 变量
  10. #region 配置
  11. public override string ID
  12. {
  13. get
  14. {
  15. return "Pack" + ID_;
  16. }
  17. }
  18. public override string Name
  19. {
  20. get
  21. {
  22. return Language.GetStr("SkillName", ID);
  23. }
  24. }
  25. public int MinUseLv;
  26. public int MaxUseLv;
  27. public float Person;
  28. public float SkillCD;
  29. public float UseAmt;
  30. public float CoinPerson;
  31. public float DiamondOnce;
  32. public string CoinFml;
  33. public float Plus;
  34. public float PersonBuff;
  35. public float SkillCdBuff;
  36. public string Label;
  37. public string Anim;
  38. public string Flower;
  39. public string[] Flowers;
  40. public string[] Diamonds;
  41. public Current BuyCur;
  42. #endregion
  43. public override int Level
  44. {
  45. get; set;
  46. }
  47. public override SkillStatus ItemStatus
  48. {
  49. get { return ItemStatus_; }
  50. set
  51. {
  52. ItemStatus_ = value;
  53. if (ItemStatus_ == SkillStatus.Buy)
  54. {
  55. ItemBtn.interactable = true;
  56. SkillItem.SetActive(true);
  57. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab3"), "\n", Auxiliary.ImageParse(BuyCur), UseAmt.ToString("0"));
  58. }
  59. else if (ItemStatus_ == SkillStatus.Lock)
  60. {
  61. ItemBtn.interactable = false;
  62. SkillItem.SetActive(false);
  63. }
  64. }
  65. }
  66. #endregion
  67. public Pack(XmlAttributeCollection attribute)
  68. {
  69. #region 配置
  70. ID_ = int.Parse(attribute[0].Value);
  71. Icon_ = attribute[14].Value;
  72. Anim = attribute[15].Value;
  73. Label = attribute[16].Value;
  74. Flower = attribute[9].Value;
  75. CoinFml = attribute[7].Value;
  76. UseAmt = Auxiliary.FloatParse(attribute[12].Value,0);
  77. ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
  78. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value,0);
  79. BuyCur = Auxiliary.CurrentParse(attribute[11].Value);
  80. SkillTab = SkillClassParse(attribute[2].Value);
  81. MinUseLv = MinLevelParse(attribute[10].Value);
  82. MaxUseLv = MaxLevelParse(attribute[10].Value);
  83. ValueBuffParse(out Person, out PersonBuff, attribute[5].Value);
  84. ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[6].Value);
  85. ValueBuffParse(out CoinPerson, out Plus, attribute[4].Value);
  86. if (!string.IsNullOrEmpty(Flower))
  87. {
  88. Flowers = Flower.Split(' ')[0].Split(',');
  89. Diamonds = Flower.Split(' ')[1].Split(',');
  90. }
  91. #endregion
  92. SkillType = SkillType.Pack;
  93. }
  94. public override void AnnulA()
  95. {
  96. ManaCenter.SkillPlus -= Plus;
  97. ManaCenter.SkillPerson -= Person;
  98. ManaCenter.SkillPersonBuff -= PersonBuff;
  99. ManaCenter.SkillCoinPerson -= CoinPerson;
  100. if (!SkillCD.Equal(0))
  101. {
  102. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  103. {
  104. ManaCenter.SkillList[j].ReceiveCool(-SkillCD, false, false);
  105. }
  106. }
  107. if (!SkillCdBuff.Equal(0))
  108. {
  109. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  110. {
  111. ManaCenter.SkillList[j].ReceiveCool(-SkillCdBuff, false, true);
  112. }
  113. }
  114. }
  115. public override void Reactive()
  116. {
  117. //for (int i = 0; i < Level; i++)
  118. //{
  119. // AnnulA();
  120. //}
  121. }
  122. public override void RegistValue(bool firstRegist, float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  123. {
  124. if (!firstRegist)
  125. {
  126. return;
  127. }
  128. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  129. {
  130. if (BuyCur == Current.Cash)
  131. {
  132. return;
  133. }
  134. }
  135. Level = int.Parse(attribute[3].Value);
  136. ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  137. for (int i = 0; i < Level; i++)
  138. {
  139. UseA();
  140. }
  141. ItemBtn.onClick.RemoveAllListeners();
  142. ItemBtn.onClick.AddListener(OnClick);
  143. ItemLab.text = GetDescription(0);
  144. ManaLan.Add(ItemTit, new LanStr("SkillName", ID));
  145. ManaIAP.ProductDic.UniqueAdd(ID, PurchaseResult);
  146. ItemStatus = ItemStatus;
  147. }
  148. public override void RegistReference()
  149. {
  150. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  151. {
  152. if (BuyCur == Current.Cash)
  153. {
  154. return;
  155. }
  156. }
  157. base.RegistReference();
  158. }
  159. public override void UpdateStatus()
  160. {
  161. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  162. {
  163. if (BuyCur == Current.Cash)
  164. {
  165. return;
  166. }
  167. }
  168. if (!ManaCenter.Complete)
  169. {
  170. return;
  171. }
  172. ItemLab.text = GetDescription(0);
  173. if (MaxUseLv == MinUseLv)
  174. {
  175. ItemStatus = SkillStatus.Buy;
  176. }
  177. else
  178. {
  179. if (ManaCenter.Level > MaxUseLv || ManaCenter.Level < MinUseLv)
  180. {
  181. ItemStatus = SkillStatus.Lock;
  182. }
  183. else
  184. {
  185. ItemStatus = SkillStatus.Buy;
  186. }
  187. }
  188. }
  189. protected void UseB()
  190. {
  191. if (!string.IsNullOrEmpty(CoinFml))
  192. {
  193. ManaCenter.Coin += Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000"));
  194. }
  195. ManaCenter.Diamond += DiamondOnce;
  196. }
  197. protected void UseA()
  198. {
  199. if (!string.IsNullOrEmpty(Flower))
  200. {
  201. for (int i = 0; i < Flowers.Length; i++)
  202. {
  203. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[int.Parse(Flowers[i])];
  204. if (!flowerInfo.Unlock)
  205. {
  206. flowerInfo.Unlock = true;
  207. }
  208. else
  209. {
  210. ManaCenter.Diamond += int.Parse(Diamonds[i]);
  211. }
  212. }
  213. }
  214. ManaCenter.SkillPlus += Plus;
  215. ManaCenter.SkillPerson += Person;
  216. ManaCenter.SkillPersonBuff += PersonBuff;
  217. ManaCenter.SkillCoinPerson += CoinPerson;
  218. if (!SkillCD.Equal(0))
  219. {
  220. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  221. {
  222. ManaCenter.SkillList[i].ReceiveCool(SkillCD, false, false);
  223. }
  224. }
  225. if (!SkillCdBuff.Equal(0))
  226. {
  227. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  228. {
  229. ManaCenter.SkillList[i].ReceiveCool(SkillCdBuff, false, true);
  230. }
  231. }
  232. }
  233. protected void OnClick()
  234. {
  235. ManaAudio.PlayClip(Clip.BtnClip);
  236. ManaReso.Get("Fe_Info").TweenForCG();
  237. ManaReso.SetText("Fe_Tit", Name);
  238. ManaReso.SetSprite("Fe_Icon", ItemIcon.sprite);
  239. if (ItemStatus == SkillStatus.Buy)
  240. {
  241. ManaReso.SetText("Fe_Lab0", "");
  242. ManaReso.SetText("Fe_Lab1", GetDescription(0));
  243. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab3"), Auxiliary.ImageParse(BuyCur), UseAmt));
  244. ManaReso.SetButtonEvent
  245. (
  246. "Fe_Btn",
  247. () =>
  248. {
  249. Purchase();
  250. ManaReso.Get("Fe_Info").TweenBacCG();
  251. }
  252. );
  253. }
  254. }
  255. protected void Purchase()
  256. {
  257. ManaAudio.PlayClip(Clip.BtnClip);
  258. ManaCenter.Pay(ID, UseAmt, BuyCur, PurchaseResult, StaticsManager.ItemID.购买礼包, StaticsManager.ConsumeModule.Charge);
  259. }
  260. protected void PurchaseResult()
  261. {
  262. int tempDiamond = (int) DiamondOnce;
  263. string tempFlower = "";
  264. if (!string.IsNullOrEmpty(Flower))
  265. {
  266. for (int i = 0; i < Flowers.Length; i++)
  267. {
  268. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[int.Parse(Flowers[i])];
  269. if (flowerInfo.Unlock == false)
  270. {
  271. tempFlower += string.Format("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  272. }
  273. else
  274. {
  275. tempDiamond += int.Parse(Diamonds[i]);
  276. }
  277. }
  278. }
  279. StringBuilder sb = new StringBuilder();
  280. if (!string.IsNullOrEmpty(CoinFml))
  281. {
  282. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000")).ToString("0"));
  283. }
  284. if (!tempDiamond.Equal(0))
  285. {
  286. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", tempDiamond);
  287. }
  288. if (!string.IsNullOrEmpty(tempFlower))
  289. {
  290. sb.Append(tempFlower);
  291. }
  292. string str = sb.ToString();
  293. if (!string.IsNullOrEmpty(str))
  294. {
  295. ManaInfo.Show(str, 10f);
  296. }
  297. Level++;
  298. ManaAudio.PlayClip(Clip.SkillClip);
  299. if (BuyCur == Current.Cash)
  300. {
  301. ManaServer.Save();
  302. }
  303. UseA();
  304. UseB();
  305. }
  306. #region 解读器
  307. protected int MinLevelParse(string str)
  308. {
  309. if (string.IsNullOrEmpty(str))
  310. {
  311. return 0;
  312. }
  313. else
  314. {
  315. return Auxiliary.IntParse(str.Split(',')[0],0);
  316. }
  317. }
  318. protected int MaxLevelParse(string str)
  319. {
  320. if (string.IsNullOrEmpty(str))
  321. {
  322. return 0;
  323. }
  324. else
  325. {
  326. return Auxiliary.IntParse(str.Split(',')[1],0);
  327. }
  328. }
  329. protected override string GetDescription(int offset)
  330. {
  331. string[] strings = Desc.Split('[', ']');
  332. StringBuilder stringBuilder = new StringBuilder();
  333. for (int i = 0; i < strings.Length; i++)
  334. {
  335. if (strings[i].Contains("lv"))
  336. {
  337. }
  338. else if (strings[i].Contains("&coin&"))
  339. {
  340. #region MyRegion
  341. if (!string.IsNullOrEmpty(CoinFml))
  342. {
  343. stringBuilder.Append(Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000")).ToString("0"));
  344. }
  345. #endregion
  346. }
  347. else if (strings[i].Contains("&flower&"))
  348. {
  349. #region MyRegion
  350. if (!string.IsNullOrEmpty(Flower))
  351. {
  352. for (int j = 0; j < Flowers.Length; j++)
  353. {
  354. stringBuilder.Append(Language.GetStr("FlowerName", "Flower" + Flowers[j]));
  355. if (j != Flowers.Length - 1)
  356. {
  357. stringBuilder.Append(",");
  358. }
  359. }
  360. }
  361. #endregion
  362. }
  363. else if (strings[i].Contains("&replace&"))
  364. {
  365. #region MyRegion
  366. if (!string.IsNullOrEmpty(Flower))
  367. {
  368. for (int j = 0; j < Diamonds.Length; j++)
  369. {
  370. stringBuilder.Append(int.Parse(Diamonds[j]));
  371. if (j != Diamonds.Length - 1)
  372. {
  373. stringBuilder.Append(",");
  374. }
  375. }
  376. }
  377. #endregion
  378. }
  379. else if (strings[i].Contains("&diamond&"))
  380. {
  381. #region MyRegion
  382. if (!DiamondOnce.Equal(0))
  383. {
  384. stringBuilder.Append(DiamondOnce.ToString("0"));
  385. }
  386. #endregion
  387. }
  388. else if (strings[i].Contains("&coin_person&"))
  389. {
  390. #region MyRegion
  391. if (!Plus.Equal(0))
  392. {
  393. stringBuilder.Append(string.Format("{0:0}%", Plus*100));
  394. }
  395. else if (!CoinPerson.Equal(0))
  396. {
  397. stringBuilder.Append(CoinPerson.ToString("0"));
  398. }
  399. #endregion
  400. }
  401. else
  402. {
  403. stringBuilder.Append(strings[i]);
  404. }
  405. }
  406. return stringBuilder.ToString();
  407. }
  408. #endregion
  409. }