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- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Xml;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- using Random = UnityEngine.Random;
- public class Ability : SkillRoot
- {
- #region 变量
- #region 配置
- public float UnlockAheadAmt
- {
- get { return UnlockAheadBaseAmt + (UnlockLv - ManaCenter.Level - 1)*UnlockAheadDeltaAmt; }
- }
- public override string ID
- {
- get { return "Ability" + ID_; }
- }
- public float Person;
- public float SkillCD;
- public float CoinPerson;
- public double UpgradeAmt;
- public float Plus;
- public float PersonBuff;
- public float SkillCdBuff;
- public int UnlockLv;
- public float UnlockAmt;
- public float UnlockAheadBaseAmt;
- public float UnlockAheadDeltaAmt;
- public string UnlockPos;
- public Current UnlockCur;
- public Current UpgradeCur;
- public Current UnlockAheadCur;
- public string Label;
- public string Anim;
- public string UpgradeCD;
- public string UpgradeFml;
- public string UpgradePlus;
- public string UpgradePerson;
- #endregion
- public bool ElfLock = true;
- public string Elf;
- public string Item;
- public float NewPlus;
- public float NewPerson;
- public float NewSkillCD;
- public float NewSkillCdBuff;
- public float NewPersonBuff;
- public float NewCoinPerson;
- public double NewUpgradeAmt;
- public override SkillStatus ItemStatus
- {
- get { return ItemStatus_; }
- set
- {
- ItemStatus_ = value;
- if (ItemStatus_ == SkillStatus.Lock)
- {
- if (UnlockAheadCur == Current.Free)
- {
- ItemBtn.interactable = false;
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv.ToString());
- }
- else
- {
- ItemBtn.interactable = true;
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv.ToString());
- }
- }
- else if (ItemStatus_ == SkillStatus.UnLock)
- {
- ItemBtn.interactable = true;
- ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab1") + "\n" + Auxiliary.ImageParse(UnlockCur) + Auxiliary.ShrinkNumberStr(UnlockAmt);
- }
- else if (ItemStatus_ == SkillStatus.Upgrade)
- {
- ItemBtn.interactable = true;
- ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + Auxiliary.ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
- }
- }
- }
- #endregion
- public Ability(XmlAttributeCollection attribute)
- {
- #region 配置
- ID_ = int.Parse(attribute[0].Value);
- Icon_ = attribute[21].Value;
- Anim = attribute[22].Value;
- Label = attribute[23].Value;
- UnlockPos = attribute[13].Value;
- UpgradeCD = attribute[19].Value;
- UpgradeFml = attribute[16].Value;
- UpgradePlus = attribute[17].Value;
- UpgradePerson = attribute[18].Value;
- UnlockLv = Auxiliary.IntParse(attribute[7].Value,0);
- ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
- UnlockAmt = Auxiliary.FloatParse(attribute[12].Value,0);
- UnlockAheadBaseAmt = Auxiliary.FloatParse(attribute[10].Value,0);
- UnlockAheadDeltaAmt = Auxiliary.FloatParse(attribute[9].Value, 0);
- SkillTab = SkillClassParse(attribute[2].Value);
- UpgradeAmt = UpgradeAmtParse(attribute[15].Value);
-
- UnlockCur = Auxiliary.CurrentParse(attribute[11].Value);
- UpgradeCur = Auxiliary.CurrentParse(attribute[14].Value);
- UnlockAheadCur = Auxiliary.CurrentParse(attribute[8].Value);
- ValueBuffParse(out Person, out PersonBuff, attribute[5].Value);
- ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[6].Value);
- ValueBuffParse(out CoinPerson, out Plus, attribute[4].Value);
-
- #endregion
- SkillType = SkillType.Ability;
- }
- public void UnlockTab()
- {
- ManaReso.Get<Graphic>("F_Elf").material = null;
- ManaReso.Get<Graphic>("F_Store").material = null;
- ManaReso.Get<Graphic>("F_Magic").material = null;
- ManaReso.Get<Graphic>("F_ElfLab").material = null;
- ManaReso.Get<Graphic>("F_StoreLab").material = null;
- ManaReso.Get<Graphic>("F_MagicLab").material = null;
- ManaReso.Get<Button>("F_Elf").interactable = true;
- ManaReso.Get<Button>("F_Store").interactable = true;
- ManaReso.Get<Button>("F_Magic").interactable = true;
- }
- public override void Reactive()
- {
- //if (Level > 0)
- //{
- // AnnulA();
- // AnnulB();
- //}
- }
- public override void RegistValue(bool firstRegist, float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
- {
- if (!firstRegist)
- {
- return;
- }
- Level = int.Parse(attribute[3].Value);
- ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
- NewPlus = Plus;
- NewPerson = Person;
- NewSkillCD = SkillCD;
- NewSkillCdBuff = SkillCdBuff;
- NewPersonBuff = PersonBuff;
- NewCoinPerson = CoinPerson;
- NewUpgradeAmt = UpgradeAmt;
- if (ID == "Ability1")
- {
- ManaCenter.Level = Level;
- if (Level > 0)
- {
- UnlockTab();
- }
- }
- if (ItemStatus_ == SkillStatus.Lock || ItemStatus_ == SkillStatus.UnLock)
- {
- ItemIcon.material = Lib.GrayMat;
- }
- else
- {
- ItemIcon.material = null;
- }
- if (ItemStatus_ == SkillStatus.Upgrade)
- {
- for (int i = 0; i < Level - 1; i++)
- {
- NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString("0.00"));
- }
- UpgradeValue(ref NewPlus, UpgradePlus, Level - 1);
- UpgradeValue(ref NewPersonBuff, UpgradePerson, Level - 1);
- UpgradeSkillCdBuff(ref NewSkillCdBuff, UpgradeCD, Level - 1);
- UpgradeValue(ref NewPerson, Person, UpgradePerson, Level - 1);
- UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, Level - 1);
- UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, Level - 1);
- UseA();
- UseC();
- }
- else if (ItemStatus_ == SkillStatus.UnLock)
- {
- ManaUI.UpdateHint();
- }
- ItemStatus = ItemStatus;
- ItemBtn.onClick.RemoveAllListeners();
- ItemBtn.onClick.AddListener(OnClick);
- ItemLab.text = GetDescription(0);
- }
- public override void SwitchLanguage()
- {
- base.SwitchLanguage();
- ItemStatus = ItemStatus;
- }
- protected void UseA()
- {
- if (ElfLock)
- {
- ElfLock = false;
- if (!string.IsNullOrEmpty(Anim))
- {
- if (Anim.Contains("Elf"))
- {
- string[] strings = Anim.Split(',');
- for (int i = 1; i < strings.Length; i++)
- {
- ManaGarden.ElfList.Add(strings[i].ToEnum<ElfType>());
- }
- Elf = strings[1];
- }
- else if (Anim.Contains("Item"))
- {
- string[] strings = Anim.Split(',');
- for (int i = 1; i < strings.Length; i++)
- {
- ManaReso.Get(strings[i]).TweenForSr();
- }
- Item = strings[1];
- }
- }
- }
- ManaCenter.Person += NewPerson;
- ManaCenter.CoinPerson += NewCoinPerson;
-
- ManaCenter.SkillPlus += NewPlus;
- ManaCenter.SkillPersonBuff += NewPersonBuff;
- if (!NewSkillCD.Equal(0))
- {
- for (int i = 0; i < ManaCenter.SkillList.Count; i++)
- {
- ManaCenter.SkillList[i].ReceiveCool(NewSkillCD, false, false);
- }
- }
- if (!NewSkillCdBuff.Equal(0))
- {
- for (int i = 0; i < ManaCenter.SkillList.Count; i++)
- {
- ManaCenter.SkillList[i].ReceiveCool(NewSkillCdBuff, false, true);
- }
- }
- }
- protected void UseB()
- {
- if (!string.IsNullOrEmpty(Elf))
- {
- ManaCenter.ElfLevel++;
- }
- }
- protected void UseC()
- {
- for (int i = 0; i < Auxiliary.IntParse(UnlockPos, 0); i++)
- {
- ManaGarden.UnlockSlot();
- }
- }
- protected void Zoom()
- {
- if (!string.IsNullOrEmpty(Elf))
- {
- if (ManaGarden.PlantList.Count <= Garden.CurPage * 9)
- {
- return;
- }
-
- ManaGarden.ElfTimer = Random.Range(5f, 30f);
- Slot zoomSlot = ManaGarden.PlantList.Random(1, false, false, slot => { return slot.Index >= Garden.CurPage*9; })[0];
- if (zoomSlot.Index%9 == 4)
- {
- return;
- }
- Flower flower = zoomSlot.Flower;
- flower.GetElf(ManaGarden.ElfList.Back(0), 0, 0, 0, 0);
- ManaReso.Get("Fe_Info").TweenBacCG();
- ManaReso.Get("F_Manage").TweenBacGra();
- TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
- tween.AddEventOnetime
- (
- EventType.BackwardFinish,
- () =>
- {
- ManaReso.Get("MainCamera").Zoom2D(1.5f, 3f, 1, flower.ElfList.Back(0), Curve.EaseOutQuad);
- }
- );
- }
- else if (!string.IsNullOrEmpty(Item))
- {
- TweenRoot tween = ManaReso.Get(Item).GetTweenSr();
- Vector3 pos = ManaReso.Get(Item).position;
- pos.z = -2;
- tween.AddEventOnetime
- (
- EventType.ForwardFinish,
- () =>
- {
- ManaReso.GetFirework(pos);
- }
- );
- ManaReso.Get("Fe_Info").TweenBacCG();
- ManaReso.Get("F_Manage").TweenBacGra();
- tween = ManaReso.Get("F_Manage0").GetTweenVec();
- tween.AddEventOnetime
- (
- EventType.BackwardFinish,
- () =>
- {
- ManaReso.Get("MainCamera").Zoom2D(3.5f, 3f, 1, ManaReso.Get(Item), Curve.EaseOutQuad);
- }
- );
- }
- }
- protected void Unlock()
- {
- ManaCenter.Pay
- (
- ID,
- UnlockAmt,
- UnlockCur,
- () =>
- {
- ManaAudio.PlayClip(Clip.SkillClip);
- ItemIcon.material = null;
- ItemStatus = SkillStatus.Upgrade;
- if (UnlockCur != Current.Free)
- {
- ManaUI.UpdateHint();
- }
- Level = 1;
- UseA();
- UseB();
- UseC();
- Zoom();
- if (ID == "Ability1")
- {
- ManaCenter.Level = 1;
- UnlockTab();
- }
- },
- StaticsManager.ItemID.解锁技能,
- StaticsManager.ConsumeModule.Shop
- );
- }
- protected void OnClick()
- {
- ManaAudio.PlayClip(Clip.BtnClip);
- ManaReso.Get("Fe_Info").TweenForCG();
- ManaReso.SetText("Fe_Tit", Name);
- ManaReso.SetSprite("Fe_Icon", Icon);
- if (ItemStatus == SkillStatus.Lock)
- {
- ManaReso.SetText("Fe_Lab0", "");
- ManaReso.SetText("Fe_Lab1", GetDescription(0));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab0"), Auxiliary.ImageParse(UnlockAheadCur), UnlockAheadAmt.ToString("0")));
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- UnlockAhead();
- ManaReso.Get("Fe_Info").TweenBacCG();
- }
- );
- }
- else if (ItemStatus == SkillStatus.UnLock)
- {
- ManaReso.SetText("Fe_Lab0", "");
- ManaReso.SetText("Fe_Lab1", GetDescription(0));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab1"), Auxiliary.ImageParse(UnlockCur), UnlockAmt.ToString("0")));
-
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- Unlock();
- ManaReso.Get("Fe_Info").TweenBacCG();
- }
- );
- }
- else if (ItemStatus == SkillStatus.Upgrade)
- {
- ManaReso.SetText("Fe_Lab0", GetDescription(0));
- ManaReso.SetText("Fe_Lab1", GetDescription(1));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), Auxiliary.ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- Upgrade();
- ItemLab.text = GetDescription(0);
- ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + Auxiliary.ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
- ManaReso.SetText("Fe_Tit", Name);
- ManaReso.SetText("Fe_Lab0", GetDescription(0));
- ManaReso.SetText("Fe_Lab1", GetDescription(1));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), Auxiliary.ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
- }
- );
- }
- }
- protected void Upgrade()
- {
- ManaCenter.Pay
- (
- ID,
- NewUpgradeAmt,
- UpgradeCur,
- () =>
- {
- ManaAudio.PlayClip(Clip.SkillClip);
- Level++;
- AnnulA();
- NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString("0.00"));
-
- UpgradeValue(ref NewPlus, UpgradePlus, 1);
- UpgradeValue(ref NewPersonBuff, UpgradePerson, 1);
- UpgradeSkillCdBuff(ref NewSkillCdBuff, UpgradeCD, 1);
- UpgradeValue(ref NewPerson, Person, UpgradePerson, 1);
- UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, 1);
- UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, 1);
-
- UseA();
- UseB();
- if (ID == "Ability1")
- {
- ManaCenter.Level++;
- }
- },
- StaticsManager.ItemID.升级技能,
- StaticsManager.ConsumeModule.Shop
- );
- }
- protected void UnlockAhead()
- {
- ManaCenter.Pay
- (
- ID,
- UnlockAheadAmt,
- UnlockAheadCur,
- () =>
- {
- ManaAudio.PlayClip(Clip.SkillClip);
- if (UnlockCur == Current.Free)
- {
- Unlock();
- }
- else
- {
- ItemStatus = SkillStatus.UnLock;
- }
- },
- StaticsManager.ItemID.提前解锁技能,
- StaticsManager.ConsumeModule.Shop
- );
- }
- public virtual void AnnulB()
- {
- //for (int i = 0; i < Auxiliary.IntParse(UnlockPos, 0); i++)
- //{
- // ManaGarden.LockSlot();
- //}
- }
- public override void AnnulA()
- {
- ManaCenter.Person -= NewPerson;
- ManaCenter.CoinPerson -= NewCoinPerson;
- ManaCenter.SkillPlus -= NewPlus;
- ManaCenter.SkillPersonBuff -= NewPersonBuff;
- if (Math.Abs(NewSkillCD) > 0.0005f)
- {
- for (int i = 0; i < ManaCenter.SkillList.Count; i++)
- {
- ManaCenter.SkillList[i].ReceiveCool(-NewSkillCD, false, false);
- }
- }
- if (Math.Abs(NewSkillCdBuff) > 0.0005f)
- {
- for (int i = 0; i < ManaCenter.SkillList.Count; i++)
- {
- ManaCenter.SkillList[i].ReceiveCool(-NewSkillCdBuff, false, true);
- }
- }
- }
- public override void UpdateStatus()
- {
- if (!ManaCenter.Complete)
- {
- return;
- }
- if (ManaCenter.Level >= UnlockLv)
- {
- if (ItemStatus == SkillStatus.Lock)
- {
- if (UnlockCur == Current.Free)
- {
- Unlock();
- }
- else
- {
- ItemStatus = SkillStatus.UnLock;
- ManaUI.UpdateHint();
- }
- }
- }
- }
-
- #region 解读器
- protected double UpgradeAmtParse(string str)
- {
- if (string.IsNullOrEmpty(str))
- {
- return UnlockAmt;
- }
- else
- {
- return double.Parse(str);
- }
- }
- protected override string GetDescription(int offset)
- {
- float temp;
- string[] strings = Desc.Split('[', ']');
- StringBuilder stringBuilder = new StringBuilder();
- for (int i = 0; i < strings.Length; i++)
- {
- if (strings[i].Contains("lv"))
- {
- }
- else if (strings[i].Contains("&person&"))
- {
- #region MyRegion
- if (!Person.Equal(0))
- {
- temp = NewPerson;
- UpgradeValue(ref temp, Person, UpgradePerson, offset);
- UpgradeUnit(ref temp, strings[i]);
- float remainder = temp % 1;
- if (remainder > 0)
- {
- stringBuilder.Append(temp.ToString("0") + "+");
- }
- else
- {
- stringBuilder.Append(temp.ToString("0"));
- }
- }
- else if (!PersonBuff.Equal(0))
- {
- temp = NewPersonBuff;
- UpgradeValue(ref temp, UpgradePerson, offset);
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- #endregion
- }
- else if (strings[i].Contains("&skill_cd&"))
- {
- #region MyRegion
- if (!SkillCD.Equal(0))
- {
- temp = NewSkillCD;
- UpgradeValue(ref temp, SkillCD, UpgradeCD, offset);
- UpgradeUnit(ref temp, strings[i]);
- stringBuilder.Append(temp.ToString("0"));
- }
- else if (!SkillCdBuff.Equal(0))
- {
- temp = NewSkillCdBuff;
- UpgradeSkillCdBuff(ref temp, UpgradeCD, offset);
-
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- #endregion
- }
- else if (strings[i].Contains("&coin_person&"))
- {
- #region MyRegion
- if (!CoinPerson.Equal(0))
- {
- temp = NewCoinPerson;
- UpgradeValue(ref temp, CoinPerson, UpgradePlus, offset);
- UpgradeUnit(ref temp, strings[i]);
- float remainder = temp % 1;
- if (remainder > 0)
- {
- stringBuilder.Append(temp.ToString("0") + "+");
- }
- else
- {
- stringBuilder.Append(temp.ToString("0"));
- }
- }
- else if (!Plus.Equal(0))
- {
- temp = NewPlus;
- UpgradeValue(ref temp, UpgradePlus, offset);
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- #endregion
- }
- else
- {
- stringBuilder.Append(strings[i]);
- }
- }
- return stringBuilder.ToString();
- }
- #endregion
- }
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