ManaCenter.cs 29 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. if (!Complete)
  113. {
  114. return;
  115. }
  116. ManaVisit.UpdateCost();
  117. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  118. for (int i = 0; i < SkillList.Count; i++)
  119. {
  120. SkillList[i].UpdateStatus();
  121. }
  122. foreach (var kv in ManaPlayer.CloseUnitDic)
  123. {
  124. kv.Value.OnLevelChange();
  125. }
  126. if (Level_ >= 8)
  127. {
  128. if (ManaTutorial.TutorialC_)
  129. {
  130. ManaTutorial.EnterC1();
  131. }
  132. else
  133. {
  134. ManaReso.SetActive("C_Visit", true);
  135. }
  136. }
  137. if (Level_ >= 13)
  138. {
  139. if (ManaTutorial.TutorialD_)
  140. {
  141. ManaTutorial.EnterD1();
  142. }
  143. }
  144. if (Level_ >= 18)
  145. {
  146. if (ManaTutorial.TutorialB_)
  147. {
  148. ManaTutorial.TutorialB = true;
  149. }
  150. }
  151. }
  152. }
  153. public static float Person
  154. {
  155. get { return Person_; }
  156. set
  157. {
  158. Person_ = value;
  159. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  160. }
  161. }
  162. public static float SkillPerson
  163. {
  164. get { return SkillPerson_; }
  165. set
  166. {
  167. SkillPerson_ = value;
  168. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  169. if (SkillPerson_.Equal(0))
  170. {
  171. tween.Pause();
  172. tween.Target.enabled = false;
  173. }
  174. else
  175. {
  176. if (tween.InPause)
  177. {
  178. tween.Resume();
  179. tween.Target.enabled = true;
  180. }
  181. else
  182. {
  183. tween.StartForward();
  184. }
  185. }
  186. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  187. }
  188. }
  189. public static float CoinPerson
  190. {
  191. get { return CoinPerson_; }
  192. set
  193. {
  194. CoinPerson_ = value;
  195. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  196. }
  197. }
  198. public static float SkillPersonBuff
  199. {
  200. get { return SkillPersonBuff_; }
  201. set
  202. {
  203. SkillPersonBuff_ = value;
  204. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  205. }
  206. }
  207. public static float SkillCoinPerson
  208. {
  209. get { return SkillCoinPerson_; }
  210. set
  211. {
  212. SkillCoinPerson_ = value;
  213. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  214. if (SkillCoinPerson_.Equal(0))
  215. {
  216. tween.Pause();
  217. tween.Target.enabled = false;
  218. }
  219. else
  220. {
  221. if (tween.InPause)
  222. {
  223. tween.Resume();
  224. tween.Target.enabled = true;
  225. }
  226. else
  227. {
  228. tween.StartForward();
  229. }
  230. }
  231. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  232. }
  233. }
  234. public static double Coin
  235. {
  236. get { return Coin_; }
  237. set
  238. {
  239. if (value - Coin_ > 0)
  240. {
  241. TotalCoin += value - Coin_;
  242. }
  243. Coin_ = value;
  244. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  245. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  246. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  247. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  248. }
  249. }
  250. public static double Diamond
  251. {
  252. get { return Diamond_; }
  253. set
  254. {
  255. Diamond_ = value;
  256. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  257. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  258. }
  259. }
  260. private static int Level_;
  261. private static bool Pause_;
  262. private static float Person_;
  263. private static float CoinPerson_;
  264. private static double Coin_;
  265. private static double Diamond_;
  266. public static bool MiniLock;
  267. public static bool SaveLock;
  268. public static bool LoginLock;
  269. public static bool OfflineLock;
  270. public static bool ReactiveLock;
  271. public static bool DownloadLock;
  272. public static bool SceneSwitchLock;
  273. public static bool Complete;
  274. public static bool FirstFrame = true;
  275. public static bool Background;
  276. public static float Elapse;
  277. public static float CircleTime = 10;
  278. public static float OpTimer;
  279. public static float MiniTimer;
  280. public static float SaveTimer;
  281. public static float LoginTimer;
  282. public static float CircleTimer;
  283. public static float NewPerson;
  284. public static float NewCoinPerson;
  285. public static string OfflineFml;
  286. public static double MaxCoin;
  287. public static double MaxTime;
  288. public static float SkillPlus;
  289. public static float SkillPerson_;
  290. public static float SkillPersonBuff_;
  291. public static float SkillCoinPerson_;
  292. public static DateTime QuitTime;
  293. public static ManaCenter Instance;
  294. public static List<Skill> UseList = new List<Skill>();
  295. public static List<Skill> CoolList = new List<Skill>();
  296. public static List<Skill> TempCoolList = new List<Skill>();
  297. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  298. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  299. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  300. #endregion
  301. private void Update()
  302. {
  303. if (ManaTutorial.TutorialA)
  304. {
  305. return;
  306. }
  307. OpThread();
  308. }
  309. private void FixedUpdate()
  310. {
  311. LoginThread();
  312. if (ManaTutorial.TutorialA)
  313. {
  314. return;
  315. }
  316. SkillThread();
  317. MiniThread();
  318. SaveThread();
  319. CircleThread();
  320. }
  321. private void OpThread()
  322. {
  323. if (Auxiliary.AnyKeyUp)
  324. {
  325. OpTimer = 0;
  326. ManaReso.Get("C_Group").TweenForCG();
  327. }
  328. else
  329. {
  330. OpTimer += Time.deltaTime;
  331. if (OpTimer >= 60)
  332. {
  333. OpTimer = 0;
  334. ManaReso.Get("C_Group").TweenBacCG();
  335. }
  336. }
  337. }
  338. private void SkillThread()
  339. {
  340. for (int i = 0; i < UseList.Count; i++)
  341. {
  342. if (UseList[i].DoUse())
  343. {
  344. UseList.RemoveAt(i--);
  345. }
  346. }
  347. for (int i = 0; i < CoolList.Count; i++)
  348. {
  349. if (CoolList[i].DoCool())
  350. {
  351. CoolList.RemoveAt(i--);
  352. }
  353. }
  354. }
  355. private void MiniThread()
  356. {
  357. if (!MiniLock)
  358. {
  359. MiniTimer -= Time.deltaTime;
  360. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  361. if (MiniTimer < 0)
  362. {
  363. MiniLock = true;
  364. ManaReso.Get("C_MiniGame").TweenBacRect();
  365. ManaReso.SetText("C_MiniGameLab", "");
  366. }
  367. }
  368. }
  369. private void SaveThread()
  370. {
  371. if (DownloadLock)
  372. {
  373. return;
  374. }
  375. SaveTimer += Time.fixedDeltaTime;
  376. if (SaveTimer >= 60)
  377. {
  378. SaveTimer = 0;
  379. ManaServer.Save();
  380. }
  381. }
  382. private void LoginThread()
  383. {
  384. LoginTimer += Time.fixedDeltaTime;
  385. if (LoginTimer >= 10)
  386. {
  387. LoginTimer = 0;
  388. ManaServer.Login();
  389. }
  390. }
  391. private void CircleThread()
  392. {
  393. CircleTimer -= Time.deltaTime;
  394. if (CircleTimer < 0)
  395. {
  396. CircleTimer = CircleTime;
  397. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  398. NewCoinPerson = CoinPerson + SkillCoinPerson;
  399. TotalPerson += NewPerson * CircleTime;
  400. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  401. Coin += temp;
  402. ManaReso.Get("C_IncomeLab").TweenReForGra();
  403. ManaReso.Get("C_IncomeLab").TweenReForVec();
  404. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  405. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  406. }
  407. }
  408. public override void Reactive()
  409. {
  410. foreach (var kv in SkillDic)
  411. {
  412. kv.Value.Reactive();
  413. }
  414. RegistSkill(false);
  415. RegistIncome();
  416. if (OfflineLock)
  417. {
  418. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  419. {
  420. ManaReso.Get("C_Group").TweenBacCG();
  421. ManaReso.Get("B_SignIn").TweenForCG();
  422. ManaReso.Get("Ba_Notice").TweenForCG();
  423. }
  424. }
  425. }
  426. public override void Instantiate()
  427. {
  428. #region 生成技能条
  429. #region 读技能配置
  430. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  431. for (int i = 0; i < attributeList.Count; i++)
  432. {
  433. SkillRoot skillRoot;
  434. #region MyRegion
  435. if (attributeList[i].Count == 17)
  436. {
  437. skillRoot = new Pack(attributeList[i]);
  438. }
  439. else if (attributeList[i].Count == 24)
  440. {
  441. skillRoot = new Ability(attributeList[i]);
  442. }
  443. else if (attributeList[i].Count == 34)
  444. {
  445. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  446. {
  447. skillRoot = new Skill(attributeList[i]);
  448. }
  449. else
  450. {
  451. skillRoot = new BigSkill(attributeList[i]);
  452. }
  453. }
  454. else
  455. {
  456. throw new Exception(attributeList[i].Count.ToString());
  457. }
  458. #endregion
  459. SkillDic.Add(skillRoot.ID, skillRoot);
  460. SkillList.Add(skillRoot);
  461. }
  462. SkillList.Sort(SkillRoot.Sort);
  463. #endregion
  464. for (int i = 0; i < SkillList.Count; i++)
  465. {
  466. if (SkillList[i].SkillTab != SkillTab.Null)
  467. {
  468. ManaReso.GetSkillItem(SkillList[i]);
  469. }
  470. }
  471. #endregion
  472. }
  473. public override void RegistValueA()
  474. {
  475. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  476. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  477. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  478. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  479. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  480. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  481. ManaReso.Get<Button>("F_Elf").interactable = false;
  482. ManaReso.Get<Button>("F_Store").interactable = false;
  483. ManaReso.Get<Button>("F_Magic").interactable = false;
  484. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  485. for (int i = 0; i < attributeList.Count; i++)
  486. {
  487. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  488. if (!(skillRoot is Skill))
  489. {
  490. skillRoot.RegistReference();
  491. skillRoot.RegistValue(true, Elapse, TempUseList, attributeList[i]);
  492. }
  493. }
  494. }
  495. public override void RegistValueB()
  496. {
  497. Instance = this;
  498. Coin = ManaData.GetPlayerDouble("Coin");
  499. Diamond = ManaData.GetPlayerDouble("Diamond");
  500. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  501. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  502. if (MiniTimer > 0)
  503. {
  504. ManaReso.Get("C_MiniGame").TweenForRect();
  505. }
  506. else
  507. {
  508. MiniLock = true;
  509. }
  510. ManaServer.ID = ManaData.GetPlayerString("ID");
  511. List<string> offlineList = ManaData.GetOfflineConfig();
  512. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  513. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  514. OfflineFml = offlineList[0];
  515. List<double> dataList = ManaData.GetAchieveData();
  516. AdAmt = dataList[0];
  517. ElfLevel = dataList[4];
  518. SkillAmt = dataList[1];
  519. SignAmt = dataList[2];
  520. ShareAmt = dataList[3];
  521. FlowerCoin = dataList[6];
  522. TotalPerson = dataList[7];
  523. MiniGameAmt = dataList[5];
  524. }
  525. public static void RegistSkill(bool firstRegist)
  526. {
  527. OfflineLock = false;
  528. ManaReso.SetActive("Ba_Lab2", false);
  529. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  530. {
  531. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  532. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  533. MiniTimer -= Elapse;
  534. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  535. if (Elapse <= 120)
  536. {
  537. Elapse = 0;
  538. }
  539. else
  540. {
  541. OfflineLock = true;
  542. }
  543. if (Elapse > MaxTime)
  544. {
  545. Elapse = (long)MaxTime;
  546. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  547. ManaReso.SetActive("Ba_Lab2", true);
  548. }
  549. }
  550. TempUseList = new List<List<Skill>>();
  551. TempCoolList = new List<Skill>();
  552. if (Elapse > CircleTimer)
  553. {
  554. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  555. for (int i = 0; i < circle; i++)
  556. {
  557. TempUseList.Add(new List<Skill>());
  558. }
  559. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  560. }
  561. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  562. for (int i = 0; i < attributeList.Count; i++)
  563. {
  564. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  565. if (skillRoot is Skill)
  566. {
  567. skillRoot.RegistReference();
  568. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  569. }
  570. }
  571. }
  572. public static void RegistIncome()
  573. {
  574. double coin = 0;
  575. for (int i = 0; i < TempUseList.Count; i++)
  576. {
  577. for (int j = 0; j < TempCoolList.Count; j++)
  578. {
  579. TempCoolList[j].CoolTimer -= CircleTime;
  580. }
  581. for (int j = 0; j < TempUseList[i].Count; j++)
  582. {
  583. TempUseList[i][j].AnnulA();
  584. TempCoolList.Add(TempUseList[i][j]);
  585. }
  586. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  587. NewCoinPerson = CoinPerson + SkillCoinPerson;
  588. TotalPerson += NewPerson*CircleTime;
  589. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  590. }
  591. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  592. for (int j = 0; j < TempCoolList.Count; j++)
  593. {
  594. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  595. }
  596. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  597. if (coin > MaxCoin)
  598. {
  599. coin = MaxCoin;
  600. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  601. ManaReso.SetActive("Ba_Lab2", true);
  602. }
  603. Coin += coin;
  604. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  605. }
  606. public static void SwitchLanguage()
  607. {
  608. Coin = Coin;
  609. Diamond = Diamond;
  610. }
  611. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  612. {
  613. if (ManaTutorial.PayExempt)
  614. {
  615. succeedCallback.Invoke();
  616. return;
  617. }
  618. amt = Auxiliary.ShrinkNumber(amt);
  619. if (current == Current.Free)
  620. {
  621. succeedCallback.Invoke();
  622. }
  623. else if (current == Current.AD)
  624. {
  625. ManaIAP.PlayAD(succeedCallback);
  626. }
  627. else if (current == Current.Cash)
  628. {
  629. ManaIAP.Purchase(id);
  630. }
  631. else if (current == Current.Coin)
  632. {
  633. #region MyRegion
  634. if (Coin >= amt)
  635. {
  636. Coin -= amt;
  637. succeedCallback.Invoke();
  638. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  639. }
  640. else
  641. {
  642. ManaReso.Get("Fe_Info").TweenBacCG();
  643. if (navigate)
  644. {
  645. Bubble.Show
  646. (
  647. Language.GetStr("Common", "ShortCoin"),
  648. Language.GetStr("Common", "NavigateCoin"),
  649. ManaReso.LoadSprite("金币", Folder.UI),
  650. () =>
  651. {
  652. navigateCall.SafeInvoke();
  653. if (useBubbleTweenNavigate)
  654. {
  655. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  656. tween.AddEventOnetime
  657. (
  658. EventType.BackwardFinish,
  659. () =>
  660. {
  661. ManaUI.NavigateBuyCoin();
  662. }
  663. );
  664. }
  665. else
  666. {
  667. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  668. tween.AddEventOnetime
  669. (
  670. EventType.ForwardFinish,
  671. () =>
  672. {
  673. ManaUI.NavigateBuyCoin();
  674. }
  675. );
  676. }
  677. }
  678. );
  679. }
  680. else
  681. {
  682. Bubble.Show
  683. (
  684. Language.GetStr("Common", "ShortCoin"),
  685. null,
  686. ManaReso.LoadSprite("金币", Folder.UI)
  687. );
  688. }
  689. }
  690. #endregion
  691. }
  692. else if (current == Current.Diamond)
  693. {
  694. #region MyRegion
  695. if (Diamond >= amt)
  696. {
  697. Diamond -= amt;
  698. succeedCallback.Invoke();
  699. }
  700. else
  701. {
  702. ManaReso.Get("Fe_Info").TweenBacCG();
  703. if (navigate)
  704. {
  705. Bubble.Show
  706. (
  707. Language.GetStr("Common", "ShortDiamond"),
  708. Language.GetStr("Common", "NavigateDiamond"),
  709. ManaReso.LoadSprite("钻石", Folder.UI),
  710. () =>
  711. {
  712. navigateCall.SafeInvoke();
  713. if (useBubbleTweenNavigate)
  714. {
  715. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  716. tween.AddEventOnetime
  717. (
  718. EventType.BackwardFinish,
  719. () =>
  720. {
  721. ManaUI.NavigateBuyDiamond();
  722. }
  723. );
  724. }
  725. else
  726. {
  727. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  728. tween.AddEventOnetime
  729. (
  730. EventType.ForwardFinish,
  731. () =>
  732. {
  733. ManaUI.NavigateBuyDiamond();
  734. }
  735. );
  736. }
  737. }
  738. );
  739. }
  740. else
  741. {
  742. Bubble.Show
  743. (
  744. Language.GetStr("Common", "ShortDiamond"),
  745. null,
  746. ManaReso.LoadSprite("钻石", Folder.UI)
  747. );
  748. }
  749. }
  750. #endregion
  751. }
  752. else
  753. {
  754. throw new Exception(current.ToString());
  755. }
  756. }
  757. public static void LoginCallbackInitial(JsonData jsonData)
  758. {
  759. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  760. {
  761. return;
  762. }
  763. if (ManaServer.Connect)
  764. {
  765. if (ManaData.GetPlayerString("ID") == "Default")
  766. {
  767. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  768. ManaReso.SetText("L_UserLab", ManaServer.ID);
  769. }
  770. }
  771. RegistSkill(true);
  772. RegistIncome();
  773. if (OfflineLock)
  774. {
  775. if (!ManaTutorial.TutorialA)
  776. {
  777. ManaReso.Get("B_SignIn").TweenForCG();
  778. ManaReso.Get("Ba_Notice").TweenForCG();
  779. }
  780. }
  781. else
  782. {
  783. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  784. {
  785. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  786. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  787. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  788. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  789. {
  790. ManaReso.Get("B_SignIn").TweenForCG();
  791. ManaReso.Get("Bb_SignIn").TweenForCG();
  792. }
  793. }
  794. }
  795. Analytics.SetUserId(ManaServer.ID);
  796. Complete = true;
  797. Level = Level;
  798. }
  799. public static void LoginCallbackReactive(JsonData jsonData)
  800. {
  801. LoginLock = false;
  802. for (int i = 0; i < Initializer.RegistList.Count; i++)
  803. {
  804. Initializer.RegistList[i].Reactive();
  805. }
  806. }
  807. public static void Download(string id)
  808. {
  809. ManaReso.SetText("La_Lab", "连接中");
  810. ManaReso.SetActive("La_Lab", true);
  811. ManaReso.SetActive("La_Mask", true);
  812. ManaServer.Download(id, DownloadCallback);
  813. }
  814. public static void DownloadCallback(JsonData jsonData)
  815. {
  816. if (jsonData.Inst_Object.Keys.Contains("l"))
  817. {
  818. ManaReso.Get("La_Info").TweenBacCG();
  819. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  820. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  821. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  822. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  823. ManaServer.ID = ManaData.GetPlayerString("ID");
  824. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  825. SaveLock = true;
  826. DownloadLock = true;
  827. ManaData.SaveXml();
  828. }
  829. else
  830. {
  831. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  832. ManaReso.SetActive("La_Mask", false);
  833. }
  834. }
  835. public void OnApplicationQuit()
  836. {
  837. if (!SaveLock)
  838. {
  839. ManaVisit.DataReverse();
  840. ManaData.SavePlayerConfig();
  841. ManaData.SaveXml();
  842. }
  843. }
  844. public void OnApplicationPause(bool pause)
  845. {
  846. if (pause)
  847. {
  848. Background = true;
  849. if (DownloadLock)
  850. {
  851. return;
  852. }
  853. ManaVisit.DataReverse();
  854. ManaData.SavePlayerConfig();
  855. ManaData.SaveXml();
  856. }
  857. else
  858. {
  859. Background = false;
  860. if (FirstFrame)
  861. {
  862. FirstFrame = false;
  863. }
  864. else
  865. {
  866. if (!Initializer.Complete)
  867. {
  868. return;
  869. }
  870. if (DownloadLock)
  871. {
  872. return;
  873. }
  874. ManaVisit.DataRecover();
  875. if (LoginLock)
  876. {
  877. return;
  878. }
  879. if (ReactiveLock)
  880. {
  881. ReactiveLock = false;
  882. return;
  883. }
  884. LoginLock = true;
  885. ManaServer.Login(LoginCallbackReactive);
  886. }
  887. }
  888. }
  889. }
  890. #region DebugList
  891. //离线期间的收入
  892. //{
  893. // 技能等级大于1时
  894. // 有单个临时加成时
  895. // 有单个永久加成时
  896. // 有多个临时加成时
  897. // 有多个永久加成时
  898. //}
  899. //离线期间的使用时间
  900. //离线期间的冷却时间
  901. //离线期间从使用变为冷却
  902. //技能的存档
  903. //技能的效果
  904. //技能的Reactive
  905. //技能升级后的效果
  906. //技能结束后的效果
  907. #endregion