DropDiamond.cs 623 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropDiamond : Drop
  6. {
  7. #region
  8. private int MinValue = 1;
  9. private int MaxValue = 7;
  10. #endregion
  11. public override void OnPointerClick(PointerEventData eventData)
  12. {
  13. base.OnPointerClick(eventData);
  14. int diamond = Random.Range(MinValue, MaxValue);
  15. MinigameAward.DropDiamond += diamond;
  16. ResourceManager.GetHudText($"{TransferLabel.DiamondSprite}+{diamond}", Color.white, 90, transform, ResourceManager.Get(CanvasLabel.D_HudParent), true);
  17. }
  18. }