using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; public class DropDiamond : Drop { #region private int MinValue = 1; private int MaxValue = 7; #endregion public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); int diamond = Random.Range(MinValue, MaxValue); MinigameAward.DropDiamond += diamond; ResourceManager.GetHudText($"{TransferLabel.DiamondSprite}+{diamond}", Color.white, 90, transform, ResourceManager.Get(CanvasLabel.D_HudParent), true); } }