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- using UnityEngine;
- using UnityEngine.EventSystems;
- using System.Collections;
- using System.Collections.Generic;
- public class DropDiamond : Drop
- {
- #region
- private int MinValue = 1;
- private int MaxValue = 7;
- #endregion
- public override void OnPointerClick(PointerEventData eventData)
- {
- base.OnPointerClick(eventData);
- int diamond = Random.Range(MinValue, MaxValue);
- MinigameAward.DropDiamond += diamond;
- ResourceManager.GetHudText($"{TransferLabel.DiamondSprite}+{diamond}", Color.white, 90, transform, ResourceManager.Get(CanvasLabel.D_HudParent), true);
- }
- }
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