LiuQilin 8 years ago
parent
commit
fd9712f73b
44 changed files with 636 additions and 45 deletions
  1. BIN
      .vs/MyLovelyGarden/v14/.suo
  2. 5 1
      Assets/Resource/Shader/Timer.shader
  3. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能1.png.meta
  4. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能1副.png.meta
  5. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能2.png.meta
  6. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能2副.png.meta
  7. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能3.png.meta
  8. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能3副.png.meta
  9. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能4.png.meta
  10. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/4大技能4副.png.meta
  11. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/红-公园.png.meta
  12. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/红-彩虹.png.meta
  13. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/红-樱花树.png.meta
  14. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/红-灌木.png.meta
  15. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/红-黄鹂鸟.png.meta
  16. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/绿-免费金币.png.meta
  17. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/绿-繁花似锦.png.meta
  18. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/绿-金币包1.png.meta
  19. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/绿-金币包2.png.meta
  20. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/绿-金币包3.png.meta
  21. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/蓝-中级包.png.meta
  22. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/蓝-中量钻石.png.meta
  23. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/蓝-免费钻.png.meta
  24. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/蓝-初级包.png.meta
  25. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/蓝-大量钻石.png.meta
  26. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/蓝-小量钻石.png.meta
  27. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/蓝-高级包.png.meta
  28. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-白色蜜蜂.png.meta
  29. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-白蝴蝶.png.meta
  30. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-紫色蜜蜂.png.meta
  31. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-紫蝴蝶.png.meta
  32. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-红色蜜蜂.png.meta
  33. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-红蝴蝶.png.meta
  34. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-蓝色蜜蜂.png.meta
  35. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-蓝蝴蝶.png.meta
  36. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-黄色蜜蜂.png.meta
  37. 17 1
      Assets/Resource/Sprite/SpriteUI/Skill/黄-黄蝴蝶.png.meta
  38. 17 1
      Assets/Resource/Sprite/SpriteUI/Wheel.png.meta
  39. 2 2
      Assets/Resource/XML/PlayerConfig.xml
  40. 1 1
      Assets/Script/Manage/ManaData.cs
  41. 10 3
      Assets/Script/Manage/ManaMiniGame.cs
  42. 1 0
      Assets/Script/Manage/ManaTutorial.cs
  43. 1 1
      Assets/Script/Object/Flower.cs
  44. 4 1
      ToList.txt

BIN
.vs/MyLovelyGarden/v14/.suo


+ 5 - 1
Assets/Resource/Shader/Timer.shader

@@ -63,7 +63,7 @@
 			fixed4 frag (v2f i) : SV_Target
 			{
 				fixed4 col = tex2D(_MainTex, i.uv);
-
+				
 				col.a *= i.color.a;
 
 				float angleF;
@@ -112,6 +112,10 @@
 					{
 						col.a*=1-(angleOffset-45)/45;
 					}
+					else if (angleOffset < 0)
+					{
+						col.a = 0;
+					}
 				}
 
 				return col;

+ 17 - 1
Assets/Resource/Sprite/SpriteUI/Skill/4大技能1.png.meta

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+ 17 - 1
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+ 17 - 1
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+ 17 - 1
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+ 17 - 1
Assets/Resource/Sprite/SpriteUI/Wheel.png.meta

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+ 2 - 2
Assets/Resource/XML/PlayerConfig.xml

@@ -1,8 +1,8 @@
 <PlayerConfig>
-  <Version value="429" />
+  <Version value="440" />
 
   <ID value="Default" />
-////  <TutorialA value="0" />
+////  <TutorialA value="1" />
 ////  <TutorialB value="1" />
 ////  <TutorialC value="1" />
   <TutorialIndexA value="1" />

+ 1 - 1
Assets/Script/Manage/ManaData.cs

@@ -346,7 +346,7 @@ public class ManaData
 
     public static void SavePlantList()
     {
-        if (ManaVisit.InVisit)
+        if (ManaVisit.InVisit || ManaTutorial.TutorialA)
         {
             return;
         }

+ 10 - 3
Assets/Script/Manage/ManaMiniGame.cs

@@ -628,7 +628,7 @@ public class ManaMiniGame : Regist
     public static float DiamondTimer;
 
     public static float OpTime = 1.5f;
-    public static float GameTime = 45;
+    public static float GameTime = 15;
     public static float PanaltyTime = 1;
     public static float NewOpTime;
 
@@ -824,7 +824,7 @@ public class ManaMiniGame : Regist
         {
             ManaCenter.MiniLock = false;
 
-            ManaCenter.MiniTimer = Mathf.Lerp(180, 300, Random.Range(0, 1f));
+            ManaCenter.MiniTimer = Mathf.Lerp(10, 12, Random.Range(0, 1f));
         }
 
         if (ManaCenter.MiniTimer <= 0)
@@ -984,4 +984,11 @@ public class ManaMiniGame : Regist
             }
         }
     }
-}
+}
+
+
+#region DebugList
+
+//结束界面的图标能否重复显示
+
+#endregion

+ 1 - 0
Assets/Script/Manage/ManaTutorial.cs

@@ -926,5 +926,6 @@ public class ManaTutorial : Regist
 
 //教程结束后各部分能否正常运行
 //教程的存档
+//中途进入教程的遮罩
 
 #endregion

+ 1 - 1
Assets/Script/Object/Flower.cs

@@ -327,7 +327,7 @@ public class Flower : Regist, IPointerClickHandler
     {
         ChildDic["MiniGame"].SetActive(true);
 
-        OperateIcon.SetActive(false);
+        OperateBk.SetActive(false);
     }
 
 

+ 4 - 1
ToList.txt

@@ -1,4 +1,7 @@
-分享图片报错
+小游戏时间(45)
+
+小游戏冷却时间(180,300)
+
 
 从Hierrarchy视图中检查是否有Bug