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- Shader "DashGame/Timer"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
- }
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "RenderType" = "Transparent"
- "PreviewType" = "Plane"
- "IgnoreProjector" = "True"
- "CanUseSpriteAtlas" = "True"
- }
- Lighting Off
- Blend SrcAlpha OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityUI.cginc"
- #include "UnityCG.cginc"
- struct appdata
- {
- float2 uv : TEXCOORD0;
- float4 color : COLOR;
- float4 vertex : POSITION;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 color : COLOR;
- float4 vertex : SV_POSITION;
- };
- float _Fill;
- float4 _MainTex_ST;
- sampler2D _MainTex;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- o.color = v.color;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.uv);
-
- col.a *= i.color.a;
- float angleF;
- float angleR;
- if(_Fill>=1)
- {
- col.a=0;
- }
- else
- {
- if(i.uv.x <= 0.5 && i.uv.y >= 0.5)
- {
- float x = 0.5-i.uv.x;
- float y = i.uv.y - 0.5;
- angleR = degrees(atan(x/y));
- }
- else if(i.uv.x <= 0.5 && i.uv.y <= 0.5)
- {
- float x = 0.5-i.uv.x;
- float y = 0.5-i.uv.y;
- angleR = 90 + degrees(atan(y/x));
- }
- else if(i.uv.x >= 0.5 && i.uv.y <= 0.5)
- {
- float x = i.uv.x-0.5;
- float y = 0.5-i.uv.y;
- angleR = 180 + degrees(atan(x/y));
- }
- else if(i.uv.x >= 0.5 && i.uv.y >= 0.5)
- {
- float x = i.uv.x-0.5;
- float y = i.uv.y-0.5;
- angleR = 270 + degrees(atan(y/x));
- }
- angleF = 360*_Fill;
- float angleOffset = angleF - angleR;
- if(angleOffset > 45)
- {
- col.a*=1-(angleOffset-45)/45;
- }
- else if (angleOffset < 0)
- {
- col.a = 0;
- }
- }
- return col;
- }
- ENDCG
- }
- }
- }
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