ManaMiniGame.cs 23 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public class Award
  11. {
  12. #region 变量
  13. public static int BonusCoin;
  14. public static int BonusDiamond;
  15. public static string Info;
  16. public int DiamondMin;
  17. public int DiamondMax;
  18. public string CoinFml;
  19. public string FlowerFml;
  20. public string DiamondFml;
  21. public List<float> Odds = new List<float>();
  22. public List<float> Standard = new List<float>();
  23. #endregion
  24. public void GetAward(int score)
  25. {
  26. #region 获得奖励
  27. #region Rate
  28. int rate;
  29. if (score < Standard[1])
  30. {
  31. rate = 0;
  32. }
  33. else if (score < Standard[2])
  34. {
  35. rate = 1;
  36. }
  37. else
  38. {
  39. rate = 2;
  40. }
  41. #endregion
  42. #region Reset
  43. bool flowerFlag = false;
  44. bool diamondFlag = false;
  45. #endregion
  46. StringBuilder sb = new StringBuilder();
  47. #region Coin
  48. int coin = (int)Auxiliary.FmlParse(CoinFml, "s", score.ToString(), "l", Mathf.Clamp(ManaCenter.Level, 1, 9999).ToString());
  49. coin = (int)(coin * (1 + ManaCenter.SkillPlus) + BonusCoin);
  50. ManaCenter.Coin += coin;
  51. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", coin);
  52. #endregion
  53. #region Diamond
  54. int diamond = 0;
  55. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(ManaCenter.Level, 1, 1000).ToString());
  56. if (Random.Range(0, 1f) <= diamondRate)
  57. {
  58. diamondFlag = true;
  59. diamond = (int)(Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  60. ManaCenter.Diamond += diamond;
  61. ManaReso.SetActive("Da_Diamond", true);
  62. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  63. }
  64. else
  65. {
  66. if (BonusDiamond > 0)
  67. {
  68. diamondFlag = true;
  69. diamond = BonusDiamond;
  70. ManaCenter.Diamond += diamond;
  71. ManaReso.SetActive("Da_Diamond", true);
  72. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  73. }
  74. }
  75. #endregion
  76. #region Flower
  77. if (ManaTutorial.TutorialA)
  78. {
  79. flowerFlag = true;
  80. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[1];
  81. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  82. ManaReso.Get<Image>("Da_FlowerIcon").Resize(0.2f, 0.2f);
  83. ManaReso.SetText("Da_FlowerLab", flowerInfo.Name);
  84. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  85. }
  86. else
  87. {
  88. float flowerRate = (float)Auxiliary.FmlParse(DiamondFml, "l", ManaCenter.Level.ToString(), "f", ManaGarden.MyFlower.ToString());
  89. if (Random.Range(0, 1f) <= flowerRate)
  90. {
  91. if (Random.Range(0, 1f) <= Odds[rate])
  92. {
  93. while (true)
  94. {
  95. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  96. if (flowerInfo.Unlock)
  97. {
  98. flowerFlag = true;
  99. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  100. ManaReso.Get<Image>("Da_FlowerIcon").Resize(0.2f, 0.2f);
  101. ManaReso.SetText("Da_FlowerLab", flowerInfo.Name);
  102. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  103. break;
  104. }
  105. }
  106. }
  107. }
  108. }
  109. #endregion
  110. Info = sb.ToString();
  111. BonusCoin = 0;
  112. BonusDiamond = 0;
  113. #endregion
  114. #region 构造动画
  115. #region Reset
  116. ManaReso.Get("Da_Info").TweenForCG();
  117. ManaReso.SetText("Da_Tit", Language.GetStr("UI", "Da_Tit1"));
  118. ManaReso.SetText("Da_CoinLab", "0");
  119. ManaReso.SetText("Da_DiamondLab", "0");
  120. ManaReso.SetActive("Da_Lab", false);
  121. ManaReso.SetActive("Da_Quit", false);
  122. ManaReso.SetActive("Da_Cancel", false);
  123. ManaReso.SetActive("Da_CoinLab", false);
  124. ManaReso.SetActive("Da_ScoreTit", false);
  125. ManaReso.SetActive("Da_ScoreLab", false);
  126. ManaReso.SetActive("Da_GetAward", false);
  127. ManaReso.SetActive("Da_DiamondLab", false);
  128. ManaReso.SetActive("Da_VGroup", true);
  129. ManaReso.SetActive("Da_HGroup", false);
  130. ManaReso.SetActive("Da_FlowerGroup", false);
  131. ManaReso.SetActive("Da_DiamondGroup", false);
  132. if (flowerFlag)
  133. {
  134. ManaReso.SetActive("Da_FlowerGroup", true);
  135. }
  136. if (diamondFlag)
  137. {
  138. ManaReso.SetActive("Da_DiamondGroup", true);
  139. }
  140. Auxiliary.Instance.DelayCall
  141. (
  142. () =>
  143. {
  144. ManaReso.Get<VerticalLayoutGroup>("Da_VGroup").enabled = false;
  145. ManaReso.SetActive("Da_CoinGroup", false);
  146. ManaReso.SetActive("Da_FlowerGroup", false);
  147. ManaReso.SetActive("Da_DiamondGroup", false);
  148. },
  149. 1
  150. );
  151. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(coin / 15f));
  152. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(score / 50f));
  153. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(diamond / 15f));
  154. float time = Mathf.Max(timeCoin, timeDiamond);
  155. ManaReso.Get("Da_CoinLab").CreateTweenNumber(0, coin, time, false, true, Curve.EaseOutQuad);
  156. ManaReso.Get("Da_ScoreLab").CreateTweenNumber(0, score, timeScore, false, true, Curve.EaseOutQuad);
  157. ManaReso.Get("Da_DiamondLab").CreateTweenNumber(0, diamond, time, false, true, Curve.EaseOutQuad);
  158. #endregion
  159. #region 花
  160. TweenRoot tween;
  161. if (flowerFlag)
  162. {
  163. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  164. tween.AddEventOnetime
  165. (
  166. EventType.ForwardFinish,
  167. () =>
  168. {
  169. ManaReso.Get("Da_FlowerGroup").TweenReForScale();
  170. }
  171. );
  172. }
  173. #endregion
  174. #region 按钮
  175. if (flowerFlag)
  176. {
  177. tween = ManaReso.Get("Da_FlowerGroup").GetTweenScale();
  178. tween.AddEventOnetime
  179. (
  180. EventType.ForwardFinish,
  181. () =>
  182. {
  183. ManaReso.Get("Da_GetAward").TweenReForCG();
  184. }
  185. );
  186. }
  187. else
  188. {
  189. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  190. tween.AddEventOnetime
  191. (
  192. EventType.ForwardFinish,
  193. () =>
  194. {
  195. ManaReso.Get("Da_GetAward").TweenReForCG();
  196. }
  197. );
  198. }
  199. if (ManaTutorial.TutorialA)
  200. {
  201. tween = ManaReso.Get("Da_GetAward").GetTweenCG();
  202. tween.AddEventOnetime
  203. (
  204. EventType.ForwardFinish,
  205. () =>
  206. {
  207. Tutorial.HightScreen(ManaReso.Get("Da_Arrow0"), ManaReso.Get("Da_Arrow1"), ManaReso.Get("Da_GetAward"));
  208. }
  209. );
  210. }
  211. ManaReso.AddButtonEventOnetime
  212. (
  213. "Da_GetAward",
  214. () =>
  215. {
  216. ManaReso.Get("Da_VGroup").GetComponent<VerticalLayoutGroup>().enabled = true;
  217. }
  218. );
  219. #endregion
  220. #region 得分
  221. if (rate == 0)
  222. {
  223. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  224. }
  225. else if (rate == 1)
  226. {
  227. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  228. }
  229. else if (rate == 2)
  230. {
  231. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  232. }
  233. tween.AddEventOnetime
  234. (
  235. EventType.ForwardFinish,
  236. () =>
  237. {
  238. ManaReso.Get("Da_ScoreTit").TweenReForFont();
  239. }
  240. );
  241. tween = ManaReso.Get("Da_ScoreTit").GetTweenFont();
  242. tween.InOrigin = true;
  243. tween.AddEventOnetime
  244. (
  245. EventType.ForwardFinish,
  246. () =>
  247. {
  248. ManaReso.Get("Da_ScoreLab").TweenReForNumber();
  249. }
  250. );
  251. #endregion
  252. #region 五角星
  253. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  254. tween.InOrigin = true;
  255. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  256. tween.InOrigin = true;
  257. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  258. tween.InOrigin = true;
  259. tween = ManaReso.Get("Da_Info").GetTweenCG();
  260. tween.AddEventOnetime
  261. (
  262. EventType.ForwardFinish,
  263. () =>
  264. {
  265. ManaReso.Get("Da_Star1").TweenReForScale();
  266. ManaReso.SetActive("Da_HGroup", true);
  267. }
  268. );
  269. if (rate == 0)
  270. {
  271. ManaReso.SetActive("Da_Star2", false);
  272. ManaReso.SetActive("Da_Star3", false);
  273. }
  274. else if (rate == 1)
  275. {
  276. ManaReso.SetActive("Da_Star2", true);
  277. ManaReso.SetActive("Da_Star3", false);
  278. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  279. tween.AddEventOnetime
  280. (
  281. EventType.ForwardFinish,
  282. () =>
  283. {
  284. ManaReso.Get("Da_Star2").TweenReForScale();
  285. }
  286. );
  287. }
  288. else if (rate == 2)
  289. {
  290. ManaReso.SetActive("Da_Star2", true);
  291. ManaReso.SetActive("Da_Star3", true);
  292. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  293. tween.AddEventOnetime
  294. (
  295. EventType.ForwardFinish,
  296. () =>
  297. {
  298. ManaReso.Get("Da_Star2").TweenReForScale();
  299. }
  300. );
  301. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  302. tween.AddEventOnetime
  303. (
  304. EventType.ForwardFinish,
  305. () =>
  306. {
  307. ManaReso.Get("Da_Star3").TweenReForScale();
  308. }
  309. );
  310. }
  311. #endregion
  312. #region 金币钻石
  313. tween = ManaReso.Get("Da_ScoreLab").GetTweenNumber();
  314. tween.AddEventOnetime
  315. (
  316. EventType.ForwardFinish,
  317. () =>
  318. {
  319. ManaReso.Get("Da_CoinGroup").TweenReForScale();
  320. if (diamondFlag)
  321. {
  322. ManaReso.Get("Da_DiamondGroup").TweenReForScale();
  323. }
  324. }
  325. );
  326. tween = ManaReso.Get("Da_CoinGroup").GetTweenScale();
  327. tween.AddEventOnetime
  328. (
  329. EventType.ForwardFinish,
  330. () =>
  331. {
  332. ManaReso.Get("Da_CoinLab").TweenReForNumber();
  333. }
  334. );
  335. if (diamondFlag)
  336. {
  337. tween = ManaReso.Get("Da_DiamondGroup").GetTweenScale();
  338. tween.AddEventOnetime
  339. (
  340. EventType.ForwardFinish,
  341. () =>
  342. {
  343. ManaReso.Get("Da_DiamondLab").TweenReForNumber();
  344. }
  345. );
  346. }
  347. #endregion
  348. #endregion
  349. }
  350. public Award(XmlAttributeCollection attribute)
  351. {
  352. Flower.CoinFml = attribute[8].Value;
  353. DropGold.CoinFml = attribute[7].Value;
  354. CoinFml = attribute[1].Value;
  355. FlowerFml = attribute[4].Value;
  356. DiamondFml = attribute[3].Value;
  357. string[] strings = attribute[2].Value.Split(',');
  358. DiamondMin = int.Parse(strings[0]);
  359. DiamondMax = int.Parse(strings[1]);
  360. strings = attribute[5].Value.Split(',');
  361. Odds = new List<float>()
  362. {
  363. float.Parse(strings[0]),
  364. float.Parse(strings[1]),
  365. float.Parse(strings[2]),
  366. };
  367. strings = attribute[6].Value.Split(',');
  368. Standard = new List<float>()
  369. {
  370. float.Parse(strings[0]),
  371. float.Parse(strings[1]),
  372. float.Parse(strings[2]),
  373. };
  374. }
  375. }
  376. public class ManaMiniGame : Regist
  377. {
  378. #region 变量
  379. public static int Score
  380. {
  381. get { return Score_; }
  382. set
  383. {
  384. Score_ = value;
  385. ManaReso.SetText("D_ScoreLab", ScoreLab + Score_);
  386. }
  387. }
  388. public static bool Game
  389. {
  390. get { return Game_; }
  391. set
  392. {
  393. Game_ = value;
  394. if (Game_)
  395. {
  396. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  397. }
  398. else
  399. {
  400. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab0"));
  401. }
  402. }
  403. }
  404. public static bool Pause
  405. {
  406. get { return Pause_; }
  407. set
  408. {
  409. Pause_ = value;
  410. if (Game)
  411. {
  412. if (Pause_)
  413. {
  414. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab2"));
  415. }
  416. else
  417. {
  418. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  419. }
  420. }
  421. else if (Prepare)
  422. {
  423. if (Pause_)
  424. {
  425. PrepareLab.GetStreamScale().Pause();
  426. }
  427. else
  428. {
  429. PrepareLab.GetStreamScale().Resume();
  430. }
  431. }
  432. }
  433. }
  434. public static bool Panalty
  435. {
  436. get { return Panalty_; }
  437. set
  438. {
  439. Panalty_ = value;
  440. if (Game)
  441. {
  442. if (Panalty_)
  443. {
  444. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab3"));
  445. }
  446. else
  447. {
  448. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  449. }
  450. }
  451. }
  452. }
  453. public static float GameTimer
  454. {
  455. get { return GameTimer_; }
  456. set
  457. {
  458. GameTimer_ = value;
  459. TimerLab.text = (GameTime-GameTimer_).ToString("0.0");
  460. TimerBk.fillAmount = GameTimer_/GameTime;
  461. TimerBk.material.SetFloat("_Fill", TimerBk.fillAmount);
  462. }
  463. }
  464. private static int Score_;
  465. private static bool Game_;
  466. private static bool Pause_;
  467. private static bool Panalty_;
  468. private static float GameTimer_;
  469. public static Text TimerLab;
  470. public static Text PrepareLab;
  471. public static Image TimerBk;
  472. public static Award Award;
  473. public static List<Drop> DropList = new List<Drop>();
  474. public static List<Flower> OpList = new List<Flower>();
  475. public static List<Flower> IdleList = new List<Flower>();
  476. public static int Flower;
  477. public static int MiniGameIndex;
  478. public static string ScoreLab;
  479. public static bool Prepare;
  480. public static bool TutorialLock = true;
  481. public static bool DropDiamond;
  482. public static float OpTimer;
  483. public static float GoldTimer;
  484. public static float PanaltyTimer;
  485. public static float PrepareTimer;
  486. public static float DiamondTimer;
  487. public static float OpTime = 1.5f;
  488. public static float GameTime = 15;
  489. public static float PanaltyTime = 1;
  490. public static float NewOpTime;
  491. #endregion
  492. private void FixedUpdate()
  493. {
  494. if (Pause)
  495. {
  496. return;
  497. }
  498. if (Game)
  499. {
  500. GameThread();
  501. }
  502. if (Prepare)
  503. {
  504. PrepareThread();
  505. }
  506. }
  507. private void GameThread()
  508. {
  509. GameTimer += Time.fixedDeltaTime;
  510. if (GameTimer >= GameTime)
  511. {
  512. GameOver();
  513. return;
  514. }
  515. if (Panalty)
  516. {
  517. PanaltyTimer -= Time.fixedDeltaTime;
  518. if (PanaltyTimer <= 0)
  519. {
  520. Panalty = false;
  521. }
  522. }
  523. if (IdleList.Count > 0)
  524. {
  525. OpTimer -= Time.fixedDeltaTime;
  526. if (OpTimer <= 0)
  527. {
  528. NewOpTime -= NewOpTime * 0.03f;
  529. OpTimer = NewOpTime;
  530. CreateOperate();
  531. }
  532. }
  533. BonusThread();
  534. }
  535. private void BonusThread()
  536. {
  537. GoldTimer -= Time.fixedDeltaTime;
  538. if (GoldTimer < 0)
  539. {
  540. GoldTimer = Random.Range(3f, 6f);
  541. DropList.Add(ManaReso.GetDrop(ObjType.DropGold));
  542. }
  543. if (DropDiamond)
  544. {
  545. DiamondTimer -= Time.fixedDeltaTime;
  546. if (DiamondTimer < 0)
  547. {
  548. DropDiamond = false;
  549. DropList.Add(ManaReso.GetDrop(ObjType.DropDiamond));
  550. }
  551. }
  552. }
  553. private void PrepareThread()
  554. {
  555. PrepareTimer -= Time.fixedDeltaTime;
  556. if (PrepareTimer <= 0)
  557. {
  558. Prepare = false;
  559. GameBegin();
  560. }
  561. }
  562. public override void RegistValueA()
  563. {
  564. Award = new Award(ManaData.GetAwardConfig());
  565. MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  566. }
  567. public override void RegistReference()
  568. {
  569. TimerLab = ManaReso.Get<Text>("D_TimerLab");
  570. PrepareLab = ManaReso.Get<Text>("D_PrepareLab");
  571. TimerBk = ManaReso.Get<Image>("D_TimerIcon");
  572. }
  573. public static void Operate(OpType opType)
  574. {
  575. if (Panalty || !OpList.Valid())
  576. {
  577. return;
  578. }
  579. if (OpList[0].Operate(opType))
  580. {
  581. IdleList.Add(OpList[0]);
  582. OpList.Remove(OpList[0]);
  583. if (OpList.Count >= 2)
  584. {
  585. OpList[0].SetFirstOp();
  586. OpList[1].SetSecondOp();
  587. }
  588. else if (OpList.Count >= 1)
  589. {
  590. OpList[0].SetFirstOp();
  591. }
  592. }
  593. else
  594. {
  595. Panalty = true;
  596. PanaltyTimer = PanaltyTime;
  597. }
  598. }
  599. public static void CreateOperate()
  600. {
  601. ManaAudio.PlayClip(Clip.BubbleClip);
  602. if (ManaTutorial.TutorialA && TutorialLock)
  603. {
  604. Pause = true;
  605. TutorialLock = false;
  606. Flower flower = IdleList[4];
  607. flower.CreateOp(OpList.Count, OpType.Water);
  608. OpList.Add(flower);
  609. IdleList.Remove(flower);
  610. Tutorial.HightScreen(ManaReso.Get("D_WaterArrow0"), ManaReso.Get("D_WaterArrow1"), ManaReso.Get("D_Water1"));
  611. Tutorial.SetArea(OpList[0].OperateIcon.transform, 0.1f, 0.125f);
  612. ManaReso.AddButtonEventOnetime
  613. (
  614. "D_Water2",
  615. () =>
  616. {
  617. Pause = false;
  618. Tutorial.HightDisable();
  619. }
  620. );
  621. }
  622. else
  623. {
  624. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  625. flower.CreateOp(OpList.Count);
  626. OpList.Add(flower);
  627. IdleList.Remove(flower);
  628. }
  629. }
  630. public static void GameEnd()
  631. {
  632. PrepareLab.GetStreamScale().InOrigin = true;
  633. if (Game)
  634. {
  635. ManaCenter.MiniLock = false;
  636. ManaCenter.MiniTimer = Mathf.Lerp(10, 12, Random.Range(0, 1f));
  637. }
  638. if (ManaCenter.MiniTimer <= 0)
  639. {
  640. ManaReso.Get("C_MiniGame").TweenForCG();
  641. }
  642. Score = 0;
  643. Pause = false;
  644. Game = false;
  645. Panalty = false;
  646. Prepare = false;
  647. GameTimer = GameTime;
  648. for (int i = 0; i < OpList.Count; i++)
  649. {
  650. OpList[i].GameOver();
  651. }
  652. for (int i = 0; i < IdleList.Count; i++)
  653. {
  654. IdleList[i].GameOver();
  655. }
  656. for (int i = 0; i < DropList.Count; i++)
  657. {
  658. DropList[i].Retrieve();
  659. DropList.RemoveAt(i--);
  660. }
  661. }
  662. public static void GameOver()
  663. {
  664. ManaAudio.PlayClip(Clip.MiniEndClip);
  665. Award.GetAward(Score);
  666. ManaCenter.MiniGameAmt++;
  667. GameEnd();
  668. }
  669. public static void GameEnter()
  670. {
  671. if (ManaGarden.MyFlower < ManaGarden.TotalFlower)
  672. {
  673. while (true)
  674. {
  675. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  676. if (!flowerInfo.Unlock)
  677. {
  678. Flower = flowerInfo.ID_;
  679. break;
  680. }
  681. }
  682. }
  683. else
  684. {
  685. Flower = ManaGarden.FlowerInfoDic.Random().ID_;
  686. }
  687. int flowerAmt = 1;
  688. while (true)
  689. {
  690. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  691. if (flowerInfo.Unlock)
  692. {
  693. IdleList.Add(ManaReso.GetFlower(flowerInfo, ManaReso.Get("SlotMini" + flowerAmt)));
  694. flowerAmt++;
  695. if (flowerAmt == 10)
  696. {
  697. break;
  698. }
  699. }
  700. }
  701. ScoreLab = Language.GetStr("UI", "D_ScoreLab");
  702. TimerBk.fillAmount = 0;
  703. TimerLab.text = GameTime.ToString("0");
  704. ManaReso.Get("C_MiniGame").TweenBacCG();
  705. ManaReso.SetActive("D_Rip1", false);
  706. ManaReso.SetActive("D_Begin", true);
  707. ManaReso.SetActive("D_Water1", false);
  708. ManaReso.SetActive("D_Fertilize1", false);
  709. }
  710. public static void GameBegin()
  711. {
  712. Game = true;
  713. MiniGameIndex++;
  714. OpTimer = OpTime;
  715. GoldTimer = Random.Range(3f, 6f);
  716. GameTimer = 0;
  717. NewOpTime = OpTime;
  718. DiamondTimer = Random.Range(0f, GameTime - 5);
  719. for (int i = 0; i < IdleList.Count; i++)
  720. {
  721. IdleList[i].GameBegin();
  722. }
  723. if (Random.Range(5, 9) <= MiniGameIndex)
  724. {
  725. MiniGameIndex = 0;
  726. DropDiamond = true;
  727. }
  728. else
  729. {
  730. if (Random.Range(0, 1f) <= 0.01f)
  731. {
  732. DropDiamond = true;
  733. }
  734. else
  735. {
  736. DropDiamond = false;
  737. }
  738. }
  739. }
  740. public static void GamePrepare()
  741. {
  742. Prepare = true;
  743. PrepareTimer = 3;
  744. ManaReso.Get("D_Rip1").SetActive(true);
  745. ManaReso.Get("D_Water1").SetActive(true);
  746. ManaReso.Get("D_Fertilize1").SetActive(true);
  747. ManaReso.Get("D_Begin").SetActive(false);
  748. PrepareLab.StreamForScale();
  749. }
  750. public void OnApplicationPause(bool pause)
  751. {
  752. if (!pause)
  753. {
  754. if (!ManaTutorial.TutorialA)
  755. {
  756. if (Game || Prepare)
  757. {
  758. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  759. }
  760. }
  761. }
  762. }
  763. }
  764. #region DebugList
  765. //结束界面的图标能否重复显示
  766. #endregion