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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BGTransform : MonoBehaviour
- {
- public float slipSpeed;
- public float tileSizeX;
- private Vector3 startPosition;
- // Use this for initialization
- void Start()
- {
- startPosition = transform.position;
- }
- // Update is called once per frame
- void Update()
- {
- float newPos = Mathf.Repeat(Time.time * slipSpeed, tileSizeX);
- transform.position = startPosition + Vector3.right * newPos;
- }
- }
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