BGTransform.cs 541 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class BGTransform : MonoBehaviour
  5. {
  6. public float slipSpeed;
  7. public float tileSizeX;
  8. private Vector3 startPosition;
  9. // Use this for initialization
  10. void Start()
  11. {
  12. startPosition = transform.position;
  13. }
  14. // Update is called once per frame
  15. void Update()
  16. {
  17. float newPos = Mathf.Repeat(Time.time * slipSpeed, tileSizeX);
  18. transform.position = startPosition + Vector3.right * newPos;
  19. }
  20. }