using System.Collections; using System.Collections.Generic; using UnityEngine; public class BGTransform : MonoBehaviour { public float slipSpeed; public float tileSizeX; private Vector3 startPosition; // Use this for initialization void Start() { startPosition = transform.position; } // Update is called once per frame void Update() { float newPos = Mathf.Repeat(Time.time * slipSpeed, tileSizeX); transform.position = startPosition + Vector3.right * newPos; } }