Manager.cs 34 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260
  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class Manager : Regist
  12. {
  13. #region Config
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. AchieveManager.UpdateStatus(AchieveType.PlayADsAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. AchieveManager.UpdateStatus(AchieveType.UseSkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. AchieveManager.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double CloseAmt
  43. {
  44. get { return CloseAmt_; }
  45. set
  46. {
  47. CloseAmt_ = value;
  48. AchieveManager.UpdateStatus(AchieveType.CloseAmt, CloseAmt_);
  49. }
  50. }
  51. public static double ShareAmt
  52. {
  53. get { return ShareAmt_; }
  54. set
  55. {
  56. ShareAmt_ = value;
  57. AchieveManager.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  58. }
  59. }
  60. public static double MiniGameAmt
  61. {
  62. get { return MiniGameAmt_; }
  63. set
  64. {
  65. MiniGameAmt_ = value;
  66. AchieveManager.UpdateStatus(AchieveType.PlayMinigameAmt, MiniGameAmt_);
  67. }
  68. }
  69. public static double ElfLevel
  70. {
  71. get { return ElfLevel_; }
  72. set
  73. {
  74. ElfLevel_ = value;
  75. AchieveManager.UpdateStatus(AchieveType.AllElfLevel, ElfLevel_);
  76. }
  77. }
  78. public static double TotalCoin
  79. {
  80. get { return TotalCoin_; }
  81. set
  82. {
  83. TotalCoin_ = value;
  84. AchieveManager.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  85. }
  86. }
  87. public static double FlowerCoin
  88. {
  89. get { return FlowerCoin_; }
  90. set
  91. {
  92. FlowerCoin_ = value;
  93. AchieveManager.UpdateStatus(AchieveType.TotalFlowerAwardCoin, FlowerCoin_);
  94. }
  95. }
  96. public static double TotalPerson
  97. {
  98. get { return TotalPerson_; }
  99. set
  100. {
  101. TotalPerson_ = value;
  102. AchieveManager.UpdateStatus(AchieveType.TotalVisitPerson, TotalPerson_);
  103. }
  104. }
  105. public static double CostDiamond
  106. {
  107. get { return CostDiamond_; }
  108. set
  109. {
  110. CostDiamond_ = value;
  111. AchieveManager.UpdateStatus(AchieveType.SpendDiamond, CostDiamond_);
  112. }
  113. }
  114. public static double CreateRoomAmt
  115. {
  116. get { return CreateRoomAmt_; }
  117. set
  118. {
  119. CreateRoomAmt_ = value;
  120. AchieveManager.UpdateStatus(AchieveType.CreateRoomAmt, CreateRoomAmt_);
  121. }
  122. }
  123. public static double CreateChestAmt
  124. {
  125. get { return CreateChestAmt_; }
  126. set
  127. {
  128. CreateChestAmt_ = value;
  129. AchieveManager.UpdateStatus(AchieveType.CreateChestAmt, CreateChestAmt_);
  130. }
  131. }
  132. public static double CreateLuckyChestAmt
  133. {
  134. get { return CreateLuckyChestAmt_; }
  135. set
  136. {
  137. CreateLuckyChestAmt_ = value;
  138. AchieveManager.UpdateStatus(AchieveType.CreateLuckyChestAmt, CreateLuckyChestAmt_);
  139. }
  140. }
  141. public static double CreateGuessColorChestAmt
  142. {
  143. get { return CreateGuessColorChestAmt_; }
  144. set
  145. {
  146. CreateGuessColorChestAmt_ = value;
  147. AchieveManager.UpdateStatus(AchieveType.CreateGuessColorChestAmt, CreateGuessColorChestAmt_);
  148. }
  149. }
  150. public static double CreateGuessNumberChestAmt
  151. {
  152. get { return CreateGuessNumberChestAmt_; }
  153. set
  154. {
  155. CreateGuessNumberChestAmt_ = value;
  156. AchieveManager.UpdateStatus(AchieveType.CreateGuessNumberChestAmt, CreateGuessNumberChestAmt_);
  157. }
  158. }
  159. public static double GetChestAwardAmt
  160. {
  161. get { return GetChestAwardAmt_; }
  162. set
  163. {
  164. GetChestAwardAmt_ = value;
  165. AchieveManager.UpdateStatus(AchieveType.GetChestAwardAmt, GetChestAwardAmt_);
  166. }
  167. }
  168. private static double AdAmt_;
  169. private static double SkillAmt_;
  170. private static double SignAmt_;
  171. private static double CloseAmt_;
  172. private static double ShareAmt_;
  173. private static double MiniGameAmt_;
  174. private static double ElfLevel_;
  175. private static double TotalCoin_;
  176. private static double FlowerCoin_;
  177. private static double TotalPerson_;
  178. private static double CostDiamond_;
  179. private static double CreateRoomAmt_;
  180. private static double CreateChestAmt_;
  181. private static double CreateLuckyChestAmt_;
  182. private static double CreateGuessColorChestAmt_;
  183. private static double CreateGuessNumberChestAmt_;
  184. private static double GetChestAwardAmt_;
  185. #endregion
  186. public static Action OnLevelChange;
  187. public static int Level
  188. {
  189. get { return Level_; }
  190. set
  191. {
  192. Level_ = value;
  193. if (!Complete)
  194. {
  195. return;
  196. }
  197. VisitManager.UpdateCost();
  198. if (OnLevelChange != null)
  199. {
  200. OnLevelChange.Invoke();
  201. }
  202. AchieveManager.UpdateStatus(AchieveType.GardenLevel, Level_);
  203. for (int i = 0; i < SkillList.Count; i++)
  204. {
  205. SkillList[i].UpdateStatus();
  206. }
  207. foreach (var kv in PlayerManager.CloseItemDic)
  208. {
  209. kv.Value.OnLevelChange();
  210. }
  211. if (Level_ >= TutorialManager.MemoryMinigameTutorialLevel)
  212. {
  213. if (TutorialManager.memoryMinigameTutorial)
  214. {
  215. TutorialManager.MemoryMinigameTutorial = true;
  216. }
  217. }
  218. if (Level < TutorialManager.DressroomTutorialLevel)
  219. {
  220. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = Lib.GrayMat;
  221. }
  222. else
  223. {
  224. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = null;
  225. }
  226. if (GardenManager.MyFlower >= TutorialManager.MinFlowerForFindGame && Level_ >= TutorialManager.FindMinigameTutorialLevel)
  227. {
  228. if (TutorialManager.findMinigameTutorial)
  229. {
  230. TutorialManager.PlayFindGame();
  231. }
  232. }
  233. if (Level_ >= TutorialManager.VisitTutorialLevel)
  234. {
  235. if (TutorialManager.visitTutorial)
  236. {
  237. TutorialManager.ClickVisitBtn();
  238. return;
  239. }
  240. else
  241. {
  242. ResourceManager.SetActive(ObjectLabel.C_Visit, true);
  243. }
  244. }
  245. if (Level_ >= TutorialManager.DressroomTutorialLevel)
  246. {
  247. if (TutorialManager.dressroomTutorial)
  248. {
  249. TutorialManager.ClickDressroomButton();
  250. return;
  251. }
  252. }
  253. if (Level_ >= TutorialManager.PlazaRoomTutorialLevel)
  254. {
  255. if (TutorialManager.plazaRoomTutorial)
  256. {
  257. TutorialManager.ClickPlazaRoomBtn();
  258. return;
  259. }
  260. else
  261. {
  262. ResourceManager.SetActive(ObjectLabel.C_EnterPlazaRoom, true);
  263. }
  264. }
  265. }
  266. }
  267. public static float Person
  268. {
  269. get { return Person_; }
  270. set
  271. {
  272. Person_ = value;
  273. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  274. }
  275. }
  276. public static float SkillPerson
  277. {
  278. get { return SkillPerson_; }
  279. set
  280. {
  281. SkillPerson_ = value;
  282. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_PersonLab).GetTweenOutline();
  283. if (SkillPerson_.Equal(0))
  284. {
  285. tween.Pause();
  286. tween.Target.enabled = false;
  287. }
  288. else
  289. {
  290. if (tween.InPause)
  291. {
  292. tween.Resume();
  293. tween.Target.enabled = true;
  294. }
  295. else
  296. {
  297. tween.StartForward();
  298. }
  299. }
  300. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  301. }
  302. }
  303. public static float CoinPerson
  304. {
  305. get { return CoinPerson_; }
  306. set
  307. {
  308. CoinPerson_ = value;
  309. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  310. }
  311. }
  312. public static float SkillPersonBuff
  313. {
  314. get { return SkillPersonBuff_; }
  315. set
  316. {
  317. SkillPersonBuff_ = value;
  318. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  319. }
  320. }
  321. public static float SkillCoinPerson
  322. {
  323. get { return SkillCoinPerson_; }
  324. set
  325. {
  326. SkillCoinPerson_ = value;
  327. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_CoinPersonLab).GetTweenOutline();
  328. if (SkillCoinPerson_.Equal(0))
  329. {
  330. tween.Pause();
  331. tween.Target.enabled = false;
  332. }
  333. else
  334. {
  335. if (tween.InPause)
  336. {
  337. tween.Resume();
  338. tween.Target.enabled = true;
  339. }
  340. else
  341. {
  342. tween.StartForward();
  343. }
  344. }
  345. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  346. }
  347. }
  348. private static int Level_;
  349. private static bool Pause_;
  350. private static float Person_;
  351. private static float CoinPerson_;
  352. public static double Coin
  353. {
  354. get { return Coin_; }
  355. set
  356. {
  357. Coin_ = value;
  358. ResourceManager.SetText(ObjectLabel.F_CoinLab, Auxiliary.ShrinkNumberStr(Coin_));
  359. ResourceManager.SetText(ObjectLabel.C_CoinLab, Auxiliary.ShrinkNumberStr(Coin_));
  360. ResourceManager.SetText(ObjectLabel.P_CoinLab, Auxiliary.ShrinkNumberStr(Coin_));
  361. AchieveManager.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  362. }
  363. }
  364. public static double Diamond
  365. {
  366. get { return Diamond_; }
  367. set
  368. {
  369. Diamond_ = value;
  370. ResourceManager.SetText(ObjectLabel.F_DiamondLab, Auxiliary.ShrinkNumberStr(Diamond_));
  371. ResourceManager.SetText(ObjectLabel.P_DiamondLab, Auxiliary.ShrinkNumberStr(Diamond_));
  372. }
  373. }
  374. public static double Coin_;
  375. public static double Diamond_;
  376. public static bool MiniLock;
  377. public static bool SaveLock;
  378. public static bool LoginLock;
  379. public static bool OfflineLock;
  380. public static bool ReactiveLock;
  381. public static bool DownloadLock;
  382. public static bool SceneSwitchLock;
  383. public static bool Complete;
  384. public static bool FirstFrame = true;
  385. public static bool Background;
  386. public static float Elapse;
  387. public static float CircleTime = 10;
  388. public static float OpTimer;
  389. public static float MiniTimer;
  390. public static float SaveTimer;
  391. public static float LoginTimer;
  392. public static float CircleTimer;
  393. public static float NewPerson;
  394. public static float NewCoinPerson;
  395. public static string OfflineFml;
  396. public static double MaxCoin;
  397. public static double MaxTime;
  398. public static float SkillPlus;
  399. public static float SkillPerson_;
  400. public static float SkillPersonBuff_;
  401. public static float SkillCoinPerson_;
  402. public static DateTime QuitTime;
  403. public static Manager Instance;
  404. public static List<Skill> UseList = new List<Skill>();
  405. public static List<Skill> CoolList = new List<Skill>();
  406. public static List<Skill> TempCoolList = new List<Skill>();
  407. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  408. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  409. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  410. #endregion
  411. private void Update()
  412. {
  413. LoginThread();
  414. if (TutorialManager.NewplayerTutorial)
  415. {
  416. return;
  417. }
  418. OpThread();
  419. SkillThread();
  420. MiniThread();
  421. SaveThread();
  422. IncomeCircleThread();
  423. }
  424. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  425. {
  426. Coin += amt;
  427. if (amt > 0)
  428. {
  429. TotalCoin += amt;
  430. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  431. }
  432. }
  433. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  434. {
  435. Diamond += amt;
  436. if (amt > 0)
  437. {
  438. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  439. }
  440. }
  441. private static float InputDetectTime = 60f;
  442. private void OpThread()
  443. {
  444. if (Auxiliary.AnyKeyUp)
  445. {
  446. OpTimer = 0;
  447. ResourceManager.Get(ObjectLabel.C_Group).TweenForCG();
  448. }
  449. else
  450. {
  451. OpTimer += Time.deltaTime;
  452. if (OpTimer >= InputDetectTime)
  453. {
  454. OpTimer = 0;
  455. ResourceManager.Get(ObjectLabel.C_Group).TweenBacCG();
  456. }
  457. }
  458. }
  459. private void SkillThread()
  460. {
  461. for (int i = 0; i < UseList.Count; i++)
  462. {
  463. if (UseList[i].DoUpdate())
  464. {
  465. UseList.RemoveAt(i--);
  466. }
  467. }
  468. for (int i = 0; i < CoolList.Count; i++)
  469. {
  470. if (CoolList[i].DoCool())
  471. {
  472. CoolList.RemoveAt(i--);
  473. }
  474. }
  475. }
  476. private void MiniThread()
  477. {
  478. if (!MiniLock)
  479. {
  480. MiniTimer -= Time.deltaTime;
  481. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, Mathf.CeilToInt(MiniTimer).ToString());
  482. if (MiniTimer < 0)
  483. {
  484. MiniLock = true;
  485. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenBacRect();
  486. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, "");
  487. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  488. }
  489. }
  490. }
  491. private static float SaveConfigTime = 60f;
  492. private void SaveThread()
  493. {
  494. if (DownloadLock)
  495. {
  496. return;
  497. }
  498. SaveTimer += Time.deltaTime;
  499. if (SaveTimer >= SaveConfigTime)
  500. {
  501. SaveTimer = 0;
  502. HttpManager.Save();
  503. }
  504. }
  505. private void LoginThread()
  506. {
  507. LoginTimer += Time.deltaTime;
  508. if (LoginTimer >= 10)
  509. {
  510. LoginTimer = 0;
  511. HttpManager.Login();
  512. StaticsManager.GetInstance().Online();
  513. }
  514. }
  515. private static float IncomeDisplayTime = 60f;
  516. private void IncomeCircleThread()
  517. {
  518. CircleTimer -= Time.deltaTime;
  519. if (CircleTimer < 0)
  520. {
  521. CircleTimer = CircleTime;
  522. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  523. NewCoinPerson = CoinPerson + SkillCoinPerson;
  524. TotalPerson += NewPerson * CircleTime;
  525. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  526. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  527. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForGra();
  528. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForVec();
  529. ResourceManager.SetText(ObjectLabel.C_IncomeLab, "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  530. }
  531. }
  532. public override void Reactive()
  533. {
  534. foreach (var kv in SkillDic)
  535. {
  536. kv.Value.Reactive();
  537. }
  538. RegistSkill(false);
  539. RegistIncome();
  540. SignManager.ShowOfflinePanel();
  541. }
  542. public override void InstantiatePrefabs()
  543. {
  544. #region 生成技能条
  545. #region 读技能配置
  546. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillConfig();
  547. for (int i = 0; i < attributeList.Count; i++)
  548. {
  549. SkillRoot skillRoot;
  550. #region MyRegion
  551. if (attributeList[i].Count == 18)
  552. {
  553. skillRoot = new Pack(attributeList[i]);
  554. }
  555. else if (attributeList[i].Count == 24)
  556. {
  557. skillRoot = new Ability(attributeList[i]);
  558. }
  559. else if (attributeList[i].Count == 34)
  560. {
  561. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  562. {
  563. skillRoot = new Skill(attributeList[i]);
  564. }
  565. else
  566. {
  567. skillRoot = new BigSkill(attributeList[i]);
  568. }
  569. }
  570. else
  571. {
  572. throw new Exception(attributeList[i].Count.ToString());
  573. }
  574. #endregion
  575. SkillDic.Add(skillRoot.FullID, skillRoot);
  576. SkillList.Add(skillRoot);
  577. }
  578. SkillList.Sort(SkillRoot.Sort);
  579. #endregion
  580. for (int i = 0; i < SkillList.Count; i++)
  581. {
  582. if (SkillList[i].SkillTab != SkillTab.Null)
  583. {
  584. ResourceManager.GetSkillItem(SkillList[i]);
  585. }
  586. }
  587. #endregion
  588. }
  589. public override void FirstInit()
  590. {
  591. ResourceManager.Get<Graphic>(ObjectLabel.F_Elf).material = Lib.GrayMat;
  592. ResourceManager.Get<Graphic>(ObjectLabel.F_Store).material = Lib.GrayMat;
  593. ResourceManager.Get<Graphic>(ObjectLabel.F_Magic).material = Lib.GrayMat;
  594. ResourceManager.Get<Graphic>(ObjectLabel.F_ElfLab).material = Lib.GrayMat;
  595. ResourceManager.Get<Graphic>(ObjectLabel.F_StoreLab).material = Lib.GrayMat;
  596. ResourceManager.Get<Graphic>(ObjectLabel.F_MagicLab).material = Lib.GrayMat;
  597. ResourceManager.Get<Button>(ObjectLabel.F_Elf).interactable = false;
  598. ResourceManager.Get<Button>(ObjectLabel.F_Store).interactable = false;
  599. ResourceManager.Get<Button>(ObjectLabel.F_Magic).interactable = false;
  600. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  601. for (int i = 0; i < attributeList.Count; i++)
  602. {
  603. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  604. if (!(skillRoot is Skill))
  605. {
  606. skillRoot.RegistReference();
  607. skillRoot.Init(true, Elapse, TempUseList, attributeList[i]);
  608. }
  609. }
  610. }
  611. public override void SecondInit()
  612. {
  613. Instance = this;
  614. Coin = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Coin);
  615. Diamond = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Diamond);
  616. MiniTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.MiniTimer);
  617. CircleTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.CircleTimer);
  618. if (MiniTimer > 0)
  619. {
  620. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForRect();
  621. }
  622. else
  623. {
  624. MiniLock = true;
  625. }
  626. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  627. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  628. List<string> offlineList = ConfigManager.GetOfflineConfig();
  629. MaxCoin = Auxiliary.StringToLong(offlineList[1], 999999999999999999);
  630. MaxTime = Auxiliary.StringToLong(offlineList[2], 999999999999999999);
  631. OfflineFml = offlineList[0];
  632. List<double> dataList = ConfigManager.GetAchieveValues();
  633. AdAmt = dataList[0];
  634. ElfLevel = dataList[4];
  635. SkillAmt = dataList[1];
  636. SignAmt = dataList[2];
  637. ShareAmt = dataList[3];
  638. FlowerCoin = dataList[6];
  639. TotalPerson = dataList[7];
  640. CostDiamond = dataList[8];
  641. MiniGameAmt = dataList[5];
  642. CreateRoomAmt = dataList[9];
  643. CreateChestAmt = dataList[10];
  644. CreateLuckyChestAmt = dataList[11];
  645. CreateGuessColorChestAmt = dataList[12];
  646. CreateGuessNumberChestAmt = dataList[13];
  647. GetChestAwardAmt = dataList[14];
  648. }
  649. private static float MinOfflineTime = 120f;
  650. public static void RegistSkill(bool firstRegist)
  651. {
  652. OfflineLock = false;
  653. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, false);
  654. if (HttpManager.Connect && ConfigManager.GetBoolFormConfig(PlayerConfigLabel.QuitFlag))
  655. {
  656. QuitTime = DateTime.Parse(ConfigManager.GetStringFormConfig(PlayerConfigLabel.QuitTime));
  657. Elapse = (float)HttpManager.Time.Subtract(QuitTime).TotalSeconds;
  658. MiniTimer -= Elapse;
  659. if (Elapse <= MinOfflineTime)
  660. {
  661. Elapse = 0;
  662. }
  663. else
  664. {
  665. OfflineLock = true;
  666. }
  667. if (Elapse > MaxTime)
  668. {
  669. Elapse = (long)MaxTime;
  670. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  671. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  672. }
  673. }
  674. TempUseList = new List<List<Skill>>();
  675. TempCoolList = new List<Skill>();
  676. if (Elapse > CircleTimer)
  677. {
  678. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  679. for (int i = 0; i < circle; i++)
  680. {
  681. TempUseList.Add(new List<Skill>());
  682. }
  683. }
  684. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  685. for (int i = 0; i < attributeList.Count; i++)
  686. {
  687. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  688. if (skillRoot is Skill)
  689. {
  690. skillRoot.RegistReference();
  691. skillRoot.Init(firstRegist, Elapse, TempUseList, attributeList[i]);
  692. }
  693. }
  694. }
  695. public static void RegistIncome()
  696. {
  697. double coin = 0;
  698. for (int i = 0; i < TempUseList.Count; i++)
  699. {
  700. for (int j = 0; j < TempCoolList.Count; j++)
  701. {
  702. TempCoolList[j].CoolTimer -= CircleTime;
  703. }
  704. for (int j = 0; j < TempUseList[i].Count; j++)
  705. {
  706. TempUseList[i][j].AnnulEffect();
  707. TempCoolList.Add(TempUseList[i][j]);
  708. }
  709. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  710. NewCoinPerson = CoinPerson + SkillCoinPerson;
  711. TotalPerson += NewPerson*CircleTime;
  712. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  713. }
  714. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  715. for (int j = 0; j < TempCoolList.Count; j++)
  716. {
  717. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  718. }
  719. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  720. if (coin > MaxCoin)
  721. {
  722. coin = MaxCoin;
  723. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  724. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  725. }
  726. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  727. ResourceManager.SetText(ObjectLabel.Ba_IconLab, Auxiliary.ShrinkNumberStr(coin));
  728. }
  729. public static void SwitchLanguage()
  730. {
  731. Coin = Coin;
  732. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  733. }
  734. private static int DefaultPurchaseAmt = 1;
  735. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  736. {
  737. if (TutorialManager.PayExempt)
  738. {
  739. succeedCallback.Invoke();
  740. return;
  741. }
  742. amt = Auxiliary.ShrinkNumber(amt);
  743. if (current == Current.Free)
  744. {
  745. succeedCallback.Invoke();
  746. }
  747. else if (current == Current.AD)
  748. {
  749. IAPManager.PlayAD(succeedCallback);
  750. }
  751. else if (current == Current.Cash)
  752. {
  753. IAPManager.Purchase(id);
  754. }
  755. else if (current == Current.Coin)
  756. {
  757. #region MyRegion
  758. if (Coin >= amt)
  759. {
  760. Coin -= amt;
  761. succeedCallback.Invoke();
  762. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, DefaultPurchaseAmt.ToString(), consumeModule);
  763. }
  764. else
  765. {
  766. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  767. if (navigate)
  768. {
  769. Bubble.Show
  770. (
  771. Language.GetStr(LanguageLabel.Common__ShortCoin),
  772. Language.GetStr(LanguageLabel.Common__NavigateCoin),
  773. null,
  774. Lib.GoldSprite,
  775. () =>
  776. {
  777. navigateCall.SafeInvoke();
  778. if (useBubbleTweenNavigate)
  779. {
  780. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  781. tween.AddEventOnetime
  782. (
  783. EventType.BackwardFinish,
  784. () =>
  785. {
  786. UIManager.NavigateBuyCoin();
  787. }
  788. );
  789. }
  790. else
  791. {
  792. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  793. tween.AddEventOnetime
  794. (
  795. EventType.ForwardFinish,
  796. () =>
  797. {
  798. UIManager.NavigateBuyCoin();
  799. }
  800. );
  801. }
  802. }
  803. );
  804. }
  805. else
  806. {
  807. Bubble.Show
  808. (
  809. Language.GetStr(LanguageLabel.Common__ShortCoin),
  810. null,
  811. null,
  812. Lib.GoldSprite
  813. );
  814. }
  815. }
  816. #endregion
  817. }
  818. else if (current == Current.Diamond)
  819. {
  820. #region MyRegion
  821. if (Diamond >= amt)
  822. {
  823. Diamond -= amt;
  824. CostDiamond += amt;
  825. succeedCallback.Invoke();
  826. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, DefaultPurchaseAmt.ToString(), amt.ToString("0"), consumeModule);
  827. }
  828. else
  829. {
  830. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  831. if (navigate)
  832. {
  833. Bubble.Show
  834. (
  835. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  836. Language.GetStr(LanguageLabel.Common__NavigateDiamond),
  837. null,
  838. Lib.DiamondSprite,
  839. () =>
  840. {
  841. navigateCall.SafeInvoke();
  842. if (useBubbleTweenNavigate)
  843. {
  844. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  845. tween.AddEventOnetime
  846. (
  847. EventType.BackwardFinish,
  848. () =>
  849. {
  850. UIManager.NavigateBuyDiamond();
  851. }
  852. );
  853. }
  854. else
  855. {
  856. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  857. tween.AddEventOnetime
  858. (
  859. EventType.ForwardFinish,
  860. () =>
  861. {
  862. UIManager.NavigateBuyDiamond();
  863. }
  864. );
  865. }
  866. }
  867. );
  868. }
  869. else
  870. {
  871. Bubble.Show
  872. (
  873. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  874. null,
  875. null,
  876. Lib.DiamondSprite
  877. );
  878. }
  879. }
  880. #endregion
  881. }
  882. else
  883. {
  884. throw new Exception(current.ToString());
  885. }
  886. }
  887. public static void LoginCallbackInitial(JsonData jsonData)
  888. {
  889. if (!Initializer.Complete || !HttpManager.Complete || Complete)
  890. {
  891. return;
  892. }
  893. HttpManager.PackTypeRequest();
  894. if (HttpManager.Connect)
  895. {
  896. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID) == PlayerConfigLabel.DefaultID)
  897. {
  898. HttpManager.ID = HttpManager.JsonData["o"].ToString();
  899. ResourceManager.SetText(ObjectLabel.L_UserLab, HttpManager.ID);
  900. }
  901. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber) == PlayerConfigLabel.DefaultSerialNumber)
  902. {
  903. HttpManager.SerialNumber = HttpManager.JsonData["i"].ToString();
  904. }
  905. }
  906. RegistSkill(true);
  907. RegistIncome();
  908. SignManager.ShowOfflinePanel();
  909. Analytics.SetUserId(HttpManager.ID);
  910. Complete = true;
  911. Level = Level;
  912. }
  913. public static void LoginCallbackReactive(JsonData jsonData)
  914. {
  915. LoginLock = false;
  916. for (int i = 0; i < Initializer.RegistList.Count; i++)
  917. {
  918. Initializer.RegistList[i].Reactive();
  919. }
  920. }
  921. public static void Download(string id)
  922. {
  923. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__L_Downloading));
  924. ResourceManager.SetActive(ObjectLabel.La_Lab, true);
  925. ResourceManager.SetActive(ObjectLabel.La_Mask, true);
  926. HttpManager.DownloadByID(id, DownloadCallback);
  927. }
  928. public static void DownloadCallback(JsonData jsonData)
  929. {
  930. if (jsonData.Inst_Object.Keys.Contains("l"))
  931. {
  932. ResourceManager.Get(ObjectLabel.La_Info).TweenBacCG();
  933. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab0));
  934. ConfigManager.ConfigDocument.LoadXml(jsonData["l"].ToString());
  935. ConfigManager.ConfigRootNode = ConfigManager.ConfigDocument.SelectSingleNode(PlayerConfigLabel.RootNode);
  936. ResourceManager.SetText(ObjectLabel.L_UserLab, ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID));
  937. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  938. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  939. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__La_Lab0), null, null, () => { Application.Quit(); }, null, false);
  940. SaveLock = true;
  941. DownloadLock = true;
  942. ConfigManager.SaveConfigDocumentToDisk();
  943. PlayerPrefs.SetString(Lib.ConfigPrefs, "");
  944. }
  945. else
  946. {
  947. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab1));
  948. ResourceManager.SetActive(ObjectLabel.La_Mask, false);
  949. }
  950. }
  951. public void OnApplicationQuit()
  952. {
  953. if (!SaveLock)
  954. {
  955. VisitManager.DataReverse();
  956. ConfigManager.SaveConfigDocument();
  957. ConfigManager.SaveConfigDocumentToDisk();
  958. }
  959. }
  960. public void OnApplicationPause(bool pause)
  961. {
  962. if (pause)
  963. {
  964. Background = true;
  965. if (DownloadLock)
  966. {
  967. return;
  968. }
  969. VisitManager.DataReverse();
  970. ConfigManager.SaveConfigDocument();
  971. ConfigManager.SaveConfigDocumentToDisk();
  972. }
  973. else
  974. {
  975. StaticsManager.GetInstance().StartSession();
  976. Background = false;
  977. if (FirstFrame)
  978. {
  979. FirstFrame = false;
  980. }
  981. else
  982. {
  983. if (TutorialManager.NewplayerTutorial)
  984. {
  985. return;
  986. }
  987. if (!Initializer.Complete)
  988. {
  989. return;
  990. }
  991. if (DownloadLock)
  992. {
  993. return;
  994. }
  995. VisitManager.DataRecover();
  996. if (LoginLock)
  997. {
  998. return;
  999. }
  1000. if (ReactiveLock)
  1001. {
  1002. ReactiveLock = false;
  1003. return;
  1004. }
  1005. LoginLock = true;
  1006. HttpManager.Login(LoginCallbackReactive);
  1007. HttpManager.MailRequest();
  1008. }
  1009. }
  1010. }
  1011. }