Test.cs 327 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. //using UnityEditor;
  5. using UnityEngine;
  6. public class Test// : AssetPostprocessor
  7. {
  8. static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
  9. {
  10. }
  11. }