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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- //using UnityEditor;
- using UnityEngine;
- public class Test// : AssetPostprocessor
- {
- static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
- {
-
- }
- }
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