TweenScale.cs 4.1 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenScale : Tween
  5. {
  6. #region
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Target.localScale == Origin)
  12. {
  13. _InOrigin = true;
  14. }
  15. else
  16. {
  17. _InOrigin = false;
  18. }
  19. return _InOrigin;
  20. }
  21. set
  22. {
  23. _InOrigin = value;
  24. if (_InOrigin)
  25. {
  26. Target.localScale = Origin;
  27. Target.SetActive(OriginActive);
  28. if (CG != null)
  29. {
  30. CG.interactable = OriginActive;
  31. }
  32. }
  33. }
  34. }
  35. public override bool InDestination
  36. {
  37. get
  38. {
  39. if (Target.localScale == Destination)
  40. {
  41. _InDestination = true;
  42. }
  43. else
  44. {
  45. _InDestination = false;
  46. }
  47. return _InDestination;
  48. }
  49. set
  50. {
  51. _InDestination = value;
  52. if (_InDestination)
  53. {
  54. Target.localScale = Destination;
  55. Target.SetActive(DestActive);
  56. if (CG != null)
  57. {
  58. CG.interactable = DestActive;
  59. }
  60. }
  61. }
  62. }
  63. public Vector3 Delta;
  64. public Vector3 Origin;
  65. public Vector3 Destination;
  66. public Transform Target;
  67. public CanvasGroup CG;
  68. public CurveFunctionV Func;
  69. #endregion
  70. public TweenScale(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  71. {
  72. CG = target.GetComponent<CanvasGroup>();
  73. Func = ManaAnim.CurveFuncDicV[curve];
  74. Target = target;
  75. InForward = false;
  76. InBackward = false;
  77. Delta = destination - origin;
  78. Origin = origin;
  79. Duration = duration;
  80. DestActive = destActive;
  81. Destination = destination;
  82. OriginActive = originActive;
  83. }
  84. public override void StartForward()
  85. {
  86. base.StartForward();
  87. Target.SetActive(true);
  88. if (CG != null)
  89. {
  90. CG.interactable = false;
  91. }
  92. if (InBackward)
  93. {
  94. Timer = Duration - Timer;
  95. }
  96. else
  97. {
  98. Target.localScale = Origin;
  99. }
  100. }
  101. public override void StartBackward()
  102. {
  103. base.StartBackward();
  104. Target.SetActive(true);
  105. if (CG != null)
  106. {
  107. CG.interactable = false;
  108. }
  109. if (InForward)
  110. {
  111. Timer = Duration - Timer;
  112. }
  113. else
  114. {
  115. Target.localScale = Destination;
  116. }
  117. }
  118. public override bool DoForward()
  119. {
  120. Timer += Time.fixedDeltaTime;
  121. if (Timer > Duration)
  122. {
  123. Timer = 0;
  124. InForward = false;
  125. InDestination = true;
  126. if (CG != null)
  127. {
  128. CG.interactable = DestActive;
  129. }
  130. if (OnForwardFinish != null)
  131. {
  132. OnForwardFinish.Invoke();
  133. }
  134. ManaAnim.TweenForList.Remove(this);
  135. return true;
  136. }
  137. else
  138. {
  139. Target.localScale = Func(Timer, Duration, Origin, Delta);
  140. return false;
  141. }
  142. }
  143. public override bool DoBackward()
  144. {
  145. Timer += Time.fixedDeltaTime;
  146. if (Timer > Duration)
  147. {
  148. Timer = 0;
  149. InBackward = false;
  150. InOrigin = true;
  151. if (CG != null)
  152. {
  153. CG.interactable = OriginActive;
  154. }
  155. if (OnBackwardFinish != null)
  156. {
  157. OnBackwardFinish.Invoke();
  158. }
  159. ManaAnim.TweenBacList.Remove(this);
  160. return true;
  161. }
  162. else
  163. {
  164. Target.localScale = Func(Timer, Duration, Destination, -Delta);
  165. return false;
  166. }
  167. }
  168. }