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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class FlowerItemLabel
- {
- public static string ArrowPos = "ArrowPos";
- public static string Status = "Status";
- public static string Icon = "Icon";
- public static string FlowerItem = "FlowerItem";
- public static string UIParticleSystem = "UIParticleSystem";
- public static string Amount = "Amount";
- public static string UIFlash = "UIFlash";
- }
- public class FlowerItem : MonoBehaviour
- {
- public void OnDisable()
- {
- transform.GetChild(0).GetChild(0).SetActive(false);
- transform.GetChild(0).GetChild(1).SetActive(false);
- }
- }
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