using UnityEngine; using System.Collections; using System.Collections.Generic; public class FlowerItemLabel { public static string ArrowPos = "ArrowPos"; public static string Status = "Status"; public static string Icon = "Icon"; public static string FlowerItem = "FlowerItem"; public static string UIParticleSystem = "UIParticleSystem"; public static string Amount = "Amount"; public static string UIFlash = "UIFlash"; } public class FlowerItem : MonoBehaviour { public void OnDisable() { transform.GetChild(0).GetChild(0).SetActive(false); transform.GetChild(0).GetChild(1).SetActive(false); } }