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- using UnityEngine;
- using System.Collections;
- public static class ExtensionFamily
- {
- public static Transform GetChild(this Component comp, int index)
- {
- return comp.transform.GetChild(index);
- }
- public static Transform GetChild(this GameObject gameObject, int index)
- {
- return gameObject.transform.GetChild(index);
- }
- public static void SetParent(this Component comp, Transform par)
- {
- comp.transform.SetParent(par);
- }
- public static void SetParent(this GameObject go, Transform par)
- {
- go.transform.SetParent(par);
- }
- }
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