using UnityEngine; using System.Collections; public static class ExtensionFamily { public static Transform GetChild(this Component comp, int index) { return comp.transform.GetChild(index); } public static Transform GetChild(this GameObject gameObject, int index) { return gameObject.transform.GetChild(index); } public static void SetParent(this Component comp, Transform par) { comp.transform.SetParent(par); } public static void SetParent(this GameObject go, Transform par) { go.transform.SetParent(par); } }