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- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Xml;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- public class Ability : SkillRoot
- {
- #region 变量
- #region 配置
- public override string ID
- {
- get { return "Ability" + ID_; }
- }
- protected float Person;
- protected float SkillCD;
- protected float CoinPerson;
- protected double UpgradeAmt;
- protected float Plus;
- protected float PersonBuff;
- protected float SkillCdBuff;
- protected int UnlockLv;
- protected float UnlockAmt;
- protected float UnlockAheadAmt;
- protected string UnlockPos;
- protected Current UnlockCur;
- protected Current UpgradeCur;
- protected Current UnlockAheadCur;
- protected bool ValidSlot;
- protected string Label;
- protected string Anim;
- protected string UpgradeCD;
- protected string UpgradeFml;
- protected string UpgradePlus;
- protected string UpgradePerson;
- #endregion
- protected float NewPlus;
- protected float NewPerson;
- protected float NewSkillCD;
- protected float NewSkillCdBuff;
- protected float NewPersonBuff;
- protected float NewCoinPerson;
- protected double NewUpgradeAmt;
- public SkillStatus ItemStatus
- {
- get { return ItemStatus_; }
- set
- {
- ItemStatus_ = value;
- if (ItemStatus_ == SkillStatus.Lock)
- {
- if (UnlockAheadCur == Current.Free)
- {
- ItemBtn.interactable = false;
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab4"), UnlockLv.ToString());
- }
- else
- {
- ItemBtn.interactable = true;
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv.ToString());
- }
- }
- else if (ItemStatus_ == SkillStatus.UnLock)
- {
- ItemBtn.interactable = true;
- if (UnlockCur == Current.Free)
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"));
- }
- else
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"), "\n", ImageParse(UnlockCur), UnlockAmt.ToString("0"));
- }
- }
- else if (ItemStatus_ == SkillStatus.Upgrade)
- {
- ItemBtn.interactable = true;
- ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
- }
- }
- }
- public SkillStatus ItemStatus_;
- #endregion
- public Ability(XmlAttributeCollection attribute)
- {
- #region 配置
- ID_ = int.Parse(attribute[0].Value);
- Icon_ = attribute[20].Value;
- Anim = attribute[21].Value;
- Label = attribute[22].Value;
- UnlockPos = attribute[12].Value;
- UpgradeCD = attribute[18].Value;
- UpgradeFml = attribute[15].Value;
- UpgradePlus = attribute[16].Value;
- UpgradePerson = attribute[17].Value;
- ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
- UnlockLv = Auxiliary.IntParse(attribute[7].Value,0);
- UnlockAmt = Auxiliary.FloatParse(attribute[11].Value,0);
- UnlockAheadAmt = Auxiliary.FloatParse(attribute[9].Value,0);
- SkillTab = SkillClassParse(attribute[2].Value);
- UpgradeAmt = UpgradeAmtParse(attribute[14].Value);
-
- UnlockCur = CurrentParse(attribute[10].Value);
- UpgradeCur = CurrentParse(attribute[13].Value);
- UnlockAheadCur = CurrentParse(attribute[8].Value);
- ValueBuffParse(out Person, out PersonBuff, attribute[5].Value);
- ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[6].Value);
- ValueBuffParse(out CoinPerson, out Plus, attribute[4].Value);
-
- #endregion
- ValueBuffParse(out NewPerson, out NewPersonBuff, UpgradePerson);
- ValueBuffParse(out NewSkillCD, out NewSkillCdBuff, UpgradeCD);
- ValueBuffParse(out NewCoinPerson, out NewPlus, UpgradePlus);
- SkillType = SkillType.Ability;
- }
- public override void Annul()
- {
- if (ID == "Ability1")
- {
- ManaData.Person -= NewPerson;
- ManaData.CoinPerson -= NewCoinPerson;
- }
- else
- {
- ManaData.SkillPerson -= NewPerson;
- ManaData.SkillCoinPerson -= NewCoinPerson;
- }
- ManaData.SkillPlus -= NewPlus;
- ManaData.SkillPersonBuff -= NewPersonBuff;
- if (Math.Abs(NewSkillCD) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(-NewSkillCD, false, false);
- }
- }
- if (Math.Abs(NewSkillCdBuff) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(-NewSkillCdBuff, false, true);
- }
- }
- }
- public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
- {
- Level = int.Parse(attribute[3].Value);
- ItemStatus = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
- NewPlus = Plus;
- NewPerson = Person;
- NewSkillCD = SkillCD;
- NewSkillCdBuff = SkillCdBuff;
- NewPersonBuff = PersonBuff;
- NewCoinPerson = CoinPerson;
- NewUpgradeAmt = UpgradeAmt;
- ItemLab.text = Description(0);
- ItemBtn.onClick.AddListener(OnClick);
- if (ItemStatus == SkillStatus.Upgrade)
- {
- ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁 等级 : {1}", Name, Level));
- for (int i = 0; i < Level; i++)
- {
- NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
- }
- UpgradeValue(ref NewPlus, Plus, UpgradePlus, Level);
- UpgradeValue(ref NewSkillCdBuff, UpgradeCD, Level);
- UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, Level);
- UpgradeValue(ref NewPerson, Person, UpgradePerson, Level);
- UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, Level);
- UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, Level);
- UseA();
- if (!string.IsNullOrEmpty(Anim))
- {
- string[] strings = Anim.Split(',');
- if (strings.Length == 1)
- {
- ManaData.Elf += Level;
- }
- }
- }
- }
- public override void UpdateStatus()
- {
- if (ManaData.Level >= UnlockLv)
- {
- if (ItemStatus == SkillStatus.Lock)
- {
- ItemStatus = SkillStatus.UnLock;
- }
- }
- }
- public override void SwitchLanguage()
- {
- base.SwitchLanguage();
- ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
- }
- protected void Unlock()
- {
- if (!ManaData.Pay(UnlockAmt, UnlockCur))
- {
- return;
- }
- ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁", Name));
- if (UpgradeCur != Current.Free)
- {
- ItemStatus = SkillStatus.Upgrade;
- }
- else
- {
- throw new Exception();
- }
- UseA();
- UseB();
- UseC();
- }
- protected void OnClick()
- {
- if (ManaServer.Connect == false)
- {
- ManaReso.Get("Fg_Reconnect").TweenForCG();
- return;
- }
- ManaReso.Get("Fe_Info").TweenForCG();
-
- ManaReso.SetText("Fe_Tit", NameParse());
- ManaReso.SetSprite("Fe_Icon", ItemIcon.sprite);
- if (ItemStatus == SkillStatus.Lock)
- {
- ManaReso.SetText("Fe_Lab0", "");
- ManaReso.SetText("Fe_Lab1", Description(0));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab0"), ImageParse(UnlockAheadCur), UnlockAheadAmt));
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- UnlockAhead();
- ManaReso.Get("Fe_Info").TweenBacCG();
- }
- );
- }
- else if (ItemStatus == SkillStatus.UnLock)
- {
- ManaReso.SetText("Fe_Lab0", "");
- ManaReso.SetText("Fe_Lab1", Description(0));
- if (UnlockCur == Current.Free)
- {
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}", Language.GetStr("UI", "Fe_BtnLab1")));
- }
- else
- {
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab1"), ImageParse(UnlockCur), UnlockAmt));
- }
-
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- Unlock();
- ManaReso.Get("Fe_Info").TweenBacCG();
- }
- );
- }
- else if (ItemStatus == SkillStatus.Upgrade)
- {
- ManaReso.SetText("Fe_Lab0", Description(0));
- ManaReso.SetText("Fe_Lab1", Description(1));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), NewUpgradeAmt));
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- Upgrade();
- ItemLab.text = Description(0);
- ManaReso.SetText("Fe_Tit", NameParse());
- ManaReso.SetText("Fe_Lab0", Description(0));
- ManaReso.SetText("Fe_Lab1", Description(1));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
- ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
-
- ManaDebug.Log(string.Format("<color=red>{0}</color>升级 : {1}", Name, Level));
- }
- );
- }
- else
- {
- throw new Exception();
- }
- }
- protected void Upgrade()
- {
- if (!ManaData.Pay(NewUpgradeAmt, UpgradeCur))
- {
- return;
- }
-
- if (ID == "Ability1")
- {
- Level += 20;
- ManaData.Level += 20;
- }
- else
- {
- Level++;
- }
- Annul();
- NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
- UpgradeValue(ref NewPerson, Person, UpgradePerson, 1);
- UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, 1);
- UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, 1);
- UpgradeValue(ref NewPlus, Plus, UpgradePlus, 1);
- UpgradeValue(ref NewSkillCdBuff, UpgradeCD, 1);
- UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, 1);
- UseA();
- UseC();
- }
- protected void UseA()
- {
- if (!string.IsNullOrEmpty(Anim))
- {
- string[] strings = Anim.Split(',');
- if (strings.Length == 1)
- {
- ManaGarden.ElfList.Add((ObjType) Enum.Parse(typeof(ObjType), strings[0]));
- }
- else if (strings.Length > 1)
- {
- ManaReso.Get(strings[0], Folder.Scene, true, ManaReso.Get(strings[1]), false);
- }
- }
- if (ValidSlot == false)
- {
- ValidSlot = true;
- if (!string.IsNullOrEmpty(UnlockPos))
- {
- for (int i = 0; i < int.Parse(UnlockPos); i++)
- {
- ManaGarden.UnlockSlot();
- }
- }
- }
- ManaData.Person += NewPerson;
- ManaData.CoinPerson += NewCoinPerson;
- ManaData.SkillPlus += NewPlus;
- ManaData.SkillPersonBuff += NewPersonBuff;
- if (Math.Abs(NewSkillCD) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(NewSkillCD, false, false);
- }
- }
- if (Math.Abs(NewSkillCdBuff) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(NewSkillCdBuff, false, true);
- }
- }
- #region 调试输出
- StringBuilder strb = new StringBuilder();
- strb.AppendFormat("使用技能 : <color=red>{0}</color>", Name);
- if (Math.Abs(NewPlus) > 0.0005f)
- {
- strb.AppendFormat(" 收入加成<color=red>+{0}%</color>", NewPlus*100);
- }
- if (Math.Abs(NewPerson) > 0.0005f)
- {
- strb.AppendFormat(" 参观人次<color=red>+{0}</color>", NewPerson);
- }
- if (Math.Abs(NewPersonBuff) > 0.0005f)
- {
- strb.AppendFormat(" 参观人次<color=red>+{0}%</color>", NewPersonBuff*100);
- }
- if (Math.Abs(NewCoinPerson) > 0.0005f)
- {
- strb.AppendFormat(" 每次金币<color=red>+{0}</color>", NewCoinPerson);
- }
- if (Math.Abs(SkillCD) > 0.0005f)
- {
- strb.AppendFormat(" 减少冷却上限<color=red>{0}</color>", SkillCD);
- }
- if (Math.Abs(SkillCdBuff) > 0.0005f)
- {
- strb.AppendFormat(" 减少冷却上限<color=red>{0}%</color>", SkillCdBuff*100);
- }
- if (!string.IsNullOrEmpty(UnlockPos))
- {
- int amt = int.Parse(UnlockPos);
- strb.AppendFormat(" 解锁了<color=red>{0}</color>块土地", amt);
- }
- strb.Append(" <color=red>永久有效</color>");
- ManaDebug.Log(strb.ToString());
- #endregion
- }
- protected void UseB()
- {
- if (!string.IsNullOrEmpty(Anim))
- {
- string[] strings = Anim.Split(',');
- if (strings.Length == 1)
- {
- if (ManaGarden.PlantList.Count == 0)
- {
- return;
- }
- Flower flower = ManaGarden.PlantList.Random().Flower;
- flower.PlayAnim(ManaGarden.ElfList.Last(0));
- ManaReso.Get<Button>("F_Close").onClick.Invoke();
- Tween tween = ManaReso.Get("F_Manage0").GetTweenVec();
- ManaReso.Get("MainCamera").CreateZoom2D();
- tween.AddEventOnetime
- (
- EventType.BackwardFinish,
- () =>
- {
- ManaReso.Get("MainCamera").Zoom2D(1.5f, 1f, 1, flower.transform.GetChild(4), Curve.EaseOutQuad);
- }
- );
- }
- else if (strings.Length > 1)
- {
- ManaReso.Get<Button>("F_Close").onClick.Invoke();
- Tween tween0 = ManaReso.Get(strings[0]).CreateTweenSr(0, 1, 1, true, true, Curve.EaseOutQuad, false, true);
- tween0.InOrigin = true;
- Tween tween1 = ManaReso.Get("F_Manage0").GetTweenVec();
- ManaReso.Get("MainCamera").CreateZoom2D();
- tween1.AddEventOnetime
- (
- EventType.BackwardFinish,
- () =>
- {
- tween0.StartForward();
- ManaReso.Get("MainCamera").Zoom2D(3.5f, 1f, 1, ManaReso.Get(strings[0]), Curve.EaseOutQuad);
- }
- );
- }
- }
- }
- protected void UseC()
- {
- if (!string.IsNullOrEmpty(Anim))
- {
- string[] strings = Anim.Split(',');
- if (strings.Length == 1)
- {
- ManaData.Elf++;
- }
- }
- }
- protected void UnlockAhead()
- {
- if (ItemStatus != SkillStatus.Lock)
- {
- ManaDebug.Log("您并不需要提前解锁");
- return;
- }
- if (ManaData.Pay(UnlockAheadAmt, UnlockAheadCur))
- {
- ManaData.Elf++;
- ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁", Name));
- ItemStatus = SkillStatus.Upgrade;
- }
- }
- #region 解读器
- protected override string Description(int offset)
- {
- float temp;
- string[] strings = Desc.Split('[', ']');
- StringBuilder stringBuilder = new StringBuilder();
- for (int i = 0; i < strings.Length; i++)
- {
- if (strings[i].Contains("lv"))
- {
- }
- else if (strings[i].Contains("&person&"))
- {
- #region MyRegion
- if (Math.Abs(Person) > 0.0005f)
- {
- temp = NewPerson;
- UpgradeValue(ref temp, Person, UpgradePerson, offset);
- UpgradeUnit(ref temp, strings[i]);
- stringBuilder.Append(temp.ToString("0"));
- }
- else if (Math.Abs(PersonBuff) > 0.0005f)
- {
- temp = NewPersonBuff;
- UpgradeValue(ref temp, PersonBuff, UpgradePerson, offset);
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- #endregion
- }
- else if (strings[i].Contains("&skill_cd&"))
- {
- #region MyRegion
- if (Math.Abs(SkillCD) > 0.0005f)
- {
- temp = NewSkillCD;
- UpgradeValue(ref temp, SkillCD, UpgradeCD, offset);
- UpgradeUnit(ref temp, strings[i]);
- stringBuilder.Append(temp.ToString("0"));
- }
- else if (Math.Abs(SkillCdBuff) > 0.0005f)
- {
- temp = NewSkillCdBuff;
- UpgradeValue(ref temp, UpgradeCD, offset);
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- #endregion
- }
- else if (strings[i].Contains("&coin_person&"))
- {
- #region MyRegion
- if (Math.Abs(CoinPerson) > 0.0005f)
- {
- temp = NewCoinPerson;
- UpgradeValue(ref temp, CoinPerson, UpgradePlus, offset);
- UpgradeUnit(ref temp, strings[i]);
- stringBuilder.Append(temp.ToString("0.0"));
- }
- else if (Math.Abs(Plus) > 0.0005f)
- {
- temp = NewPlus;
- UpgradeValue(ref temp, Plus, UpgradePlus, offset);
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- #endregion
- }
- else
- {
- stringBuilder.Append(strings[i]);
- }
- }
- return stringBuilder.ToString();
- }
- protected double UpgradeAmtParse(string str)
- {
- if (string.IsNullOrEmpty(str))
- {
- return UnlockAmt;
- }
- else
- {
- return double.Parse(str);
- }
- }
- #endregion
- }
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