Ability.cs 19 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Xml;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Ability : SkillRoot
  9. {
  10. #region 变量
  11. #region 配置
  12. public override string ID
  13. {
  14. get { return "Ability" + ID_; }
  15. }
  16. protected float Person;
  17. protected float SkillCD;
  18. protected float CoinPerson;
  19. protected double UpgradeAmt;
  20. protected float Plus;
  21. protected float PersonBuff;
  22. protected float SkillCdBuff;
  23. protected int UnlockLv;
  24. protected float UnlockAmt;
  25. protected float UnlockAheadAmt;
  26. protected string UnlockPos;
  27. protected Current UnlockCur;
  28. protected Current UpgradeCur;
  29. protected Current UnlockAheadCur;
  30. protected bool ValidSlot;
  31. protected string Label;
  32. protected string Anim;
  33. protected string UpgradeCD;
  34. protected string UpgradeFml;
  35. protected string UpgradePlus;
  36. protected string UpgradePerson;
  37. #endregion
  38. protected float NewPlus;
  39. protected float NewPerson;
  40. protected float NewSkillCD;
  41. protected float NewSkillCdBuff;
  42. protected float NewPersonBuff;
  43. protected float NewCoinPerson;
  44. protected double NewUpgradeAmt;
  45. public SkillStatus ItemStatus
  46. {
  47. get { return ItemStatus_; }
  48. set
  49. {
  50. ItemStatus_ = value;
  51. if (ItemStatus_ == SkillStatus.Lock)
  52. {
  53. if (UnlockAheadCur == Current.Free)
  54. {
  55. ItemBtn.interactable = false;
  56. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab4"), UnlockLv.ToString());
  57. }
  58. else
  59. {
  60. ItemBtn.interactable = true;
  61. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv.ToString());
  62. }
  63. }
  64. else if (ItemStatus_ == SkillStatus.UnLock)
  65. {
  66. ItemBtn.interactable = true;
  67. if (UnlockCur == Current.Free)
  68. {
  69. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"));
  70. }
  71. else
  72. {
  73. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"), "\n", ImageParse(UnlockCur), UnlockAmt.ToString("0"));
  74. }
  75. }
  76. else if (ItemStatus_ == SkillStatus.Upgrade)
  77. {
  78. ItemBtn.interactable = true;
  79. ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
  80. }
  81. }
  82. }
  83. public SkillStatus ItemStatus_;
  84. #endregion
  85. public Ability(XmlAttributeCollection attribute)
  86. {
  87. #region 配置
  88. ID_ = int.Parse(attribute[0].Value);
  89. Icon_ = attribute[20].Value;
  90. Anim = attribute[21].Value;
  91. Label = attribute[22].Value;
  92. UnlockPos = attribute[12].Value;
  93. UpgradeCD = attribute[18].Value;
  94. UpgradeFml = attribute[15].Value;
  95. UpgradePlus = attribute[16].Value;
  96. UpgradePerson = attribute[17].Value;
  97. ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
  98. UnlockLv = Auxiliary.IntParse(attribute[7].Value,0);
  99. UnlockAmt = Auxiliary.FloatParse(attribute[11].Value,0);
  100. UnlockAheadAmt = Auxiliary.FloatParse(attribute[9].Value,0);
  101. SkillTab = SkillClassParse(attribute[2].Value);
  102. UpgradeAmt = UpgradeAmtParse(attribute[14].Value);
  103. UnlockCur = CurrentParse(attribute[10].Value);
  104. UpgradeCur = CurrentParse(attribute[13].Value);
  105. UnlockAheadCur = CurrentParse(attribute[8].Value);
  106. ValueBuffParse(out Person, out PersonBuff, attribute[5].Value);
  107. ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[6].Value);
  108. ValueBuffParse(out CoinPerson, out Plus, attribute[4].Value);
  109. #endregion
  110. ValueBuffParse(out NewPerson, out NewPersonBuff, UpgradePerson);
  111. ValueBuffParse(out NewSkillCD, out NewSkillCdBuff, UpgradeCD);
  112. ValueBuffParse(out NewCoinPerson, out NewPlus, UpgradePlus);
  113. SkillType = SkillType.Ability;
  114. }
  115. public override void Annul()
  116. {
  117. if (ID == "Ability1")
  118. {
  119. ManaData.Person -= NewPerson;
  120. ManaData.CoinPerson -= NewCoinPerson;
  121. }
  122. else
  123. {
  124. ManaData.SkillPerson -= NewPerson;
  125. ManaData.SkillCoinPerson -= NewCoinPerson;
  126. }
  127. ManaData.SkillPlus -= NewPlus;
  128. ManaData.SkillPersonBuff -= NewPersonBuff;
  129. if (Math.Abs(NewSkillCD) > 0.0005f)
  130. {
  131. for (int i = 0; i < ManaData.SkillList.Count; i++)
  132. {
  133. ManaData.SkillList[i].ReceiveCool(-NewSkillCD, false, false);
  134. }
  135. }
  136. if (Math.Abs(NewSkillCdBuff) > 0.0005f)
  137. {
  138. for (int i = 0; i < ManaData.SkillList.Count; i++)
  139. {
  140. ManaData.SkillList[i].ReceiveCool(-NewSkillCdBuff, false, true);
  141. }
  142. }
  143. }
  144. public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  145. {
  146. Level = int.Parse(attribute[3].Value);
  147. ItemStatus = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  148. NewPlus = Plus;
  149. NewPerson = Person;
  150. NewSkillCD = SkillCD;
  151. NewSkillCdBuff = SkillCdBuff;
  152. NewPersonBuff = PersonBuff;
  153. NewCoinPerson = CoinPerson;
  154. NewUpgradeAmt = UpgradeAmt;
  155. ItemLab.text = Description(0);
  156. ItemBtn.onClick.AddListener(OnClick);
  157. if (ItemStatus == SkillStatus.Upgrade)
  158. {
  159. ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁 等级 : {1}", Name, Level));
  160. for (int i = 0; i < Level; i++)
  161. {
  162. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  163. }
  164. UpgradeValue(ref NewPlus, Plus, UpgradePlus, Level);
  165. UpgradeValue(ref NewSkillCdBuff, UpgradeCD, Level);
  166. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, Level);
  167. UpgradeValue(ref NewPerson, Person, UpgradePerson, Level);
  168. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, Level);
  169. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, Level);
  170. UseA();
  171. if (!string.IsNullOrEmpty(Anim))
  172. {
  173. string[] strings = Anim.Split(',');
  174. if (strings.Length == 1)
  175. {
  176. ManaData.Elf += Level;
  177. }
  178. }
  179. }
  180. }
  181. public override void UpdateStatus()
  182. {
  183. if (ManaData.Level >= UnlockLv)
  184. {
  185. if (ItemStatus == SkillStatus.Lock)
  186. {
  187. ItemStatus = SkillStatus.UnLock;
  188. }
  189. }
  190. }
  191. public override void SwitchLanguage()
  192. {
  193. base.SwitchLanguage();
  194. ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
  195. }
  196. protected void Unlock()
  197. {
  198. if (!ManaData.Pay(UnlockAmt, UnlockCur))
  199. {
  200. return;
  201. }
  202. ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁", Name));
  203. if (UpgradeCur != Current.Free)
  204. {
  205. ItemStatus = SkillStatus.Upgrade;
  206. }
  207. else
  208. {
  209. throw new Exception();
  210. }
  211. UseA();
  212. UseB();
  213. UseC();
  214. }
  215. protected void OnClick()
  216. {
  217. if (ManaServer.Connect == false)
  218. {
  219. ManaReso.Get("Fg_Reconnect").TweenForCG();
  220. return;
  221. }
  222. ManaReso.Get("Fe_Info").TweenForCG();
  223. ManaReso.SetText("Fe_Tit", NameParse());
  224. ManaReso.SetSprite("Fe_Icon", ItemIcon.sprite);
  225. if (ItemStatus == SkillStatus.Lock)
  226. {
  227. ManaReso.SetText("Fe_Lab0", "");
  228. ManaReso.SetText("Fe_Lab1", Description(0));
  229. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab0"), ImageParse(UnlockAheadCur), UnlockAheadAmt));
  230. ManaReso.SetButtonEvent
  231. (
  232. "Fe_Btn",
  233. () =>
  234. {
  235. UnlockAhead();
  236. ManaReso.Get("Fe_Info").TweenBacCG();
  237. }
  238. );
  239. }
  240. else if (ItemStatus == SkillStatus.UnLock)
  241. {
  242. ManaReso.SetText("Fe_Lab0", "");
  243. ManaReso.SetText("Fe_Lab1", Description(0));
  244. if (UnlockCur == Current.Free)
  245. {
  246. ManaReso.SetText("Fe_BtnLab", string.Format("{0}", Language.GetStr("UI", "Fe_BtnLab1")));
  247. }
  248. else
  249. {
  250. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab1"), ImageParse(UnlockCur), UnlockAmt));
  251. }
  252. ManaReso.SetButtonEvent
  253. (
  254. "Fe_Btn",
  255. () =>
  256. {
  257. Unlock();
  258. ManaReso.Get("Fe_Info").TweenBacCG();
  259. }
  260. );
  261. }
  262. else if (ItemStatus == SkillStatus.Upgrade)
  263. {
  264. ManaReso.SetText("Fe_Lab0", Description(0));
  265. ManaReso.SetText("Fe_Lab1", Description(1));
  266. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), NewUpgradeAmt));
  267. ManaReso.SetButtonEvent
  268. (
  269. "Fe_Btn",
  270. () =>
  271. {
  272. Upgrade();
  273. ItemLab.text = Description(0);
  274. ManaReso.SetText("Fe_Tit", NameParse());
  275. ManaReso.SetText("Fe_Lab0", Description(0));
  276. ManaReso.SetText("Fe_Lab1", Description(1));
  277. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
  278. ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
  279. ManaDebug.Log(string.Format("<color=red>{0}</color>升级 : {1}", Name, Level));
  280. }
  281. );
  282. }
  283. else
  284. {
  285. throw new Exception();
  286. }
  287. }
  288. protected void Upgrade()
  289. {
  290. if (!ManaData.Pay(NewUpgradeAmt, UpgradeCur))
  291. {
  292. return;
  293. }
  294. if (ID == "Ability1")
  295. {
  296. Level += 20;
  297. ManaData.Level += 20;
  298. }
  299. else
  300. {
  301. Level++;
  302. }
  303. Annul();
  304. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  305. UpgradeValue(ref NewPerson, Person, UpgradePerson, 1);
  306. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, 1);
  307. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, 1);
  308. UpgradeValue(ref NewPlus, Plus, UpgradePlus, 1);
  309. UpgradeValue(ref NewSkillCdBuff, UpgradeCD, 1);
  310. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, 1);
  311. UseA();
  312. UseC();
  313. }
  314. protected void UseA()
  315. {
  316. if (!string.IsNullOrEmpty(Anim))
  317. {
  318. string[] strings = Anim.Split(',');
  319. if (strings.Length == 1)
  320. {
  321. ManaGarden.ElfList.Add((ObjType) Enum.Parse(typeof(ObjType), strings[0]));
  322. }
  323. else if (strings.Length > 1)
  324. {
  325. ManaReso.Get(strings[0], Folder.Scene, true, ManaReso.Get(strings[1]), false);
  326. }
  327. }
  328. if (ValidSlot == false)
  329. {
  330. ValidSlot = true;
  331. if (!string.IsNullOrEmpty(UnlockPos))
  332. {
  333. for (int i = 0; i < int.Parse(UnlockPos); i++)
  334. {
  335. ManaGarden.UnlockSlot();
  336. }
  337. }
  338. }
  339. ManaData.Person += NewPerson;
  340. ManaData.CoinPerson += NewCoinPerson;
  341. ManaData.SkillPlus += NewPlus;
  342. ManaData.SkillPersonBuff += NewPersonBuff;
  343. if (Math.Abs(NewSkillCD) > 0.0005f)
  344. {
  345. for (int i = 0; i < ManaData.SkillList.Count; i++)
  346. {
  347. ManaData.SkillList[i].ReceiveCool(NewSkillCD, false, false);
  348. }
  349. }
  350. if (Math.Abs(NewSkillCdBuff) > 0.0005f)
  351. {
  352. for (int i = 0; i < ManaData.SkillList.Count; i++)
  353. {
  354. ManaData.SkillList[i].ReceiveCool(NewSkillCdBuff, false, true);
  355. }
  356. }
  357. #region 调试输出
  358. StringBuilder strb = new StringBuilder();
  359. strb.AppendFormat("使用技能 : <color=red>{0}</color>", Name);
  360. if (Math.Abs(NewPlus) > 0.0005f)
  361. {
  362. strb.AppendFormat(" 收入加成<color=red>+{0}%</color>", NewPlus*100);
  363. }
  364. if (Math.Abs(NewPerson) > 0.0005f)
  365. {
  366. strb.AppendFormat(" 参观人次<color=red>+{0}</color>", NewPerson);
  367. }
  368. if (Math.Abs(NewPersonBuff) > 0.0005f)
  369. {
  370. strb.AppendFormat(" 参观人次<color=red>+{0}%</color>", NewPersonBuff*100);
  371. }
  372. if (Math.Abs(NewCoinPerson) > 0.0005f)
  373. {
  374. strb.AppendFormat(" 每次金币<color=red>+{0}</color>", NewCoinPerson);
  375. }
  376. if (Math.Abs(SkillCD) > 0.0005f)
  377. {
  378. strb.AppendFormat(" 减少冷却上限<color=red>{0}</color>", SkillCD);
  379. }
  380. if (Math.Abs(SkillCdBuff) > 0.0005f)
  381. {
  382. strb.AppendFormat(" 减少冷却上限<color=red>{0}%</color>", SkillCdBuff*100);
  383. }
  384. if (!string.IsNullOrEmpty(UnlockPos))
  385. {
  386. int amt = int.Parse(UnlockPos);
  387. strb.AppendFormat(" 解锁了<color=red>{0}</color>块土地", amt);
  388. }
  389. strb.Append(" <color=red>永久有效</color>");
  390. ManaDebug.Log(strb.ToString());
  391. #endregion
  392. }
  393. protected void UseB()
  394. {
  395. if (!string.IsNullOrEmpty(Anim))
  396. {
  397. string[] strings = Anim.Split(',');
  398. if (strings.Length == 1)
  399. {
  400. if (ManaGarden.PlantList.Count == 0)
  401. {
  402. return;
  403. }
  404. Flower flower = ManaGarden.PlantList.Random().Flower;
  405. flower.PlayAnim(ManaGarden.ElfList.Last(0));
  406. ManaReso.Get<Button>("F_Close").onClick.Invoke();
  407. Tween tween = ManaReso.Get("F_Manage0").GetTweenVec();
  408. ManaReso.Get("MainCamera").CreateZoom2D();
  409. tween.AddEventOnetime
  410. (
  411. EventType.BackwardFinish,
  412. () =>
  413. {
  414. ManaReso.Get("MainCamera").Zoom2D(1.5f, 1f, 1, flower.transform.GetChild(4), Curve.EaseOutQuad);
  415. }
  416. );
  417. }
  418. else if (strings.Length > 1)
  419. {
  420. ManaReso.Get<Button>("F_Close").onClick.Invoke();
  421. Tween tween0 = ManaReso.Get(strings[0]).CreateTweenSr(0, 1, 1, true, true, Curve.EaseOutQuad, false, true);
  422. tween0.InOrigin = true;
  423. Tween tween1 = ManaReso.Get("F_Manage0").GetTweenVec();
  424. ManaReso.Get("MainCamera").CreateZoom2D();
  425. tween1.AddEventOnetime
  426. (
  427. EventType.BackwardFinish,
  428. () =>
  429. {
  430. tween0.StartForward();
  431. ManaReso.Get("MainCamera").Zoom2D(3.5f, 1f, 1, ManaReso.Get(strings[0]), Curve.EaseOutQuad);
  432. }
  433. );
  434. }
  435. }
  436. }
  437. protected void UseC()
  438. {
  439. if (!string.IsNullOrEmpty(Anim))
  440. {
  441. string[] strings = Anim.Split(',');
  442. if (strings.Length == 1)
  443. {
  444. ManaData.Elf++;
  445. }
  446. }
  447. }
  448. protected void UnlockAhead()
  449. {
  450. if (ItemStatus != SkillStatus.Lock)
  451. {
  452. ManaDebug.Log("您并不需要提前解锁");
  453. return;
  454. }
  455. if (ManaData.Pay(UnlockAheadAmt, UnlockAheadCur))
  456. {
  457. ManaData.Elf++;
  458. ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁", Name));
  459. ItemStatus = SkillStatus.Upgrade;
  460. }
  461. }
  462. #region 解读器
  463. protected override string Description(int offset)
  464. {
  465. float temp;
  466. string[] strings = Desc.Split('[', ']');
  467. StringBuilder stringBuilder = new StringBuilder();
  468. for (int i = 0; i < strings.Length; i++)
  469. {
  470. if (strings[i].Contains("lv"))
  471. {
  472. }
  473. else if (strings[i].Contains("&person&"))
  474. {
  475. #region MyRegion
  476. if (Math.Abs(Person) > 0.0005f)
  477. {
  478. temp = NewPerson;
  479. UpgradeValue(ref temp, Person, UpgradePerson, offset);
  480. UpgradeUnit(ref temp, strings[i]);
  481. stringBuilder.Append(temp.ToString("0"));
  482. }
  483. else if (Math.Abs(PersonBuff) > 0.0005f)
  484. {
  485. temp = NewPersonBuff;
  486. UpgradeValue(ref temp, PersonBuff, UpgradePerson, offset);
  487. stringBuilder.Append(string.Format("{0:0}%", temp * 100));
  488. }
  489. #endregion
  490. }
  491. else if (strings[i].Contains("&skill_cd&"))
  492. {
  493. #region MyRegion
  494. if (Math.Abs(SkillCD) > 0.0005f)
  495. {
  496. temp = NewSkillCD;
  497. UpgradeValue(ref temp, SkillCD, UpgradeCD, offset);
  498. UpgradeUnit(ref temp, strings[i]);
  499. stringBuilder.Append(temp.ToString("0"));
  500. }
  501. else if (Math.Abs(SkillCdBuff) > 0.0005f)
  502. {
  503. temp = NewSkillCdBuff;
  504. UpgradeValue(ref temp, UpgradeCD, offset);
  505. stringBuilder.Append(string.Format("{0:0}%", temp * 100));
  506. }
  507. #endregion
  508. }
  509. else if (strings[i].Contains("&coin_person&"))
  510. {
  511. #region MyRegion
  512. if (Math.Abs(CoinPerson) > 0.0005f)
  513. {
  514. temp = NewCoinPerson;
  515. UpgradeValue(ref temp, CoinPerson, UpgradePlus, offset);
  516. UpgradeUnit(ref temp, strings[i]);
  517. stringBuilder.Append(temp.ToString("0.0"));
  518. }
  519. else if (Math.Abs(Plus) > 0.0005f)
  520. {
  521. temp = NewPlus;
  522. UpgradeValue(ref temp, Plus, UpgradePlus, offset);
  523. stringBuilder.Append(string.Format("{0:0}%", temp * 100));
  524. }
  525. #endregion
  526. }
  527. else
  528. {
  529. stringBuilder.Append(strings[i]);
  530. }
  531. }
  532. return stringBuilder.ToString();
  533. }
  534. protected double UpgradeAmtParse(string str)
  535. {
  536. if (string.IsNullOrEmpty(str))
  537. {
  538. return UnlockAmt;
  539. }
  540. else
  541. {
  542. return double.Parse(str);
  543. }
  544. }
  545. #endregion
  546. }