Garden.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int ValidPage;
  16. public static int Page;
  17. public static bool Flag1;
  18. public static bool Flag2;
  19. public static float RatioBk2;
  20. public static float RatioBk3;
  21. public static float RatioBk4;
  22. public static float RatioPlayer;
  23. public static float SlideSpeed;
  24. public static Garden Instance;
  25. public static Direction Direction;
  26. public static Transform Player;
  27. public static Transform GardenA;
  28. public static Transform GardenBk2;
  29. public static Transform GardenBk3;
  30. public static Transform GardenBk4;
  31. public static List<Vector3> PlayerPos = new List<Vector3>();
  32. public static List<Vector3> GardenPosA = new List<Vector3>();
  33. public static List<Vector3> GardenPosBk2 = new List<Vector3>();
  34. public static List<Vector3> GardenPosBk3 = new List<Vector3>();
  35. public static List<Vector3> GardenPosBk4 = new List<Vector3>();
  36. #endregion
  37. public override void RegistValueA()
  38. {
  39. Flag1 = true;
  40. Flag2 = true;
  41. Instance = this;
  42. Page = 0;
  43. SlideSpeed = 0.1f;
  44. RatioBk2 = 0.25f;
  45. RatioBk3 = 0.5f;
  46. RatioBk4 = 0.75f;
  47. RatioPlayer = 0.75f;
  48. #region Garden
  49. #region Cloud1
  50. Transform tra0 = ManaReso.Get("Cloud1");
  51. Tween tween = tra0.CreateTweenVec2D(new Vector3(-12, tra0.position.y, tra0.position.z), 50f, false, false, true, Curve.Linear);
  52. var tra1 = tra0;
  53. tween.OnForwardFinish += () =>
  54. {
  55. tra1.TweenForVec();
  56. };
  57. tra1.TweenForVec();
  58. #endregion
  59. #region Cloud2
  60. tra0 = ManaReso.Get("Cloud2");
  61. tween = tra0.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 75f, false, false, true, Curve.Linear);
  62. Transform tra2 = tra0;
  63. tween.OnForwardFinish += () =>
  64. {
  65. tra2.TweenForVec();
  66. };
  67. tra2.TweenForVec();
  68. #endregion
  69. #region Cloud3
  70. tra0 = ManaReso.Get("Cloud3");
  71. tween = tra0.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 100, false, false, true, Curve.Linear);
  72. tween.OnForwardFinish += () =>
  73. {
  74. tra0.TweenForVec();
  75. };
  76. tra0.TweenForVec();
  77. #endregion
  78. #region GardenA
  79. Move2D move2D = GardenA.CreateMove2D();
  80. move2D.OnForwardStart += () =>
  81. {
  82. Flag2 = false;
  83. };
  84. move2D.OnForwardFinish += () =>
  85. {
  86. Flag2 = true;
  87. };
  88. #endregion
  89. #region GardenMini
  90. tween = ManaReso.Get("GardenMini").CreateTweenVec2D
  91. (
  92. ManaReso.Get("PosTraMini").position,
  93. 0.5f,
  94. false,
  95. false,
  96. true,
  97. Curve.EaseOutQuad
  98. );
  99. tween.OnForwardStart += () =>
  100. {
  101. ManaMiniGame.GameEnter();
  102. };
  103. tween.OnForwardFinish += () =>
  104. {
  105. ManaReso.SetActive("Player", false);
  106. ManaReso.SetActive("Cloud1", false);
  107. ManaReso.SetActive("Cloud2", false);
  108. ManaReso.SetActive("Cloud3", false);
  109. ManaReso.SetActive("GardenA", false);
  110. ManaReso.SetActive("GardenBk1", false);
  111. ManaReso.SetActive("GardenBk2", false);
  112. ManaReso.SetActive("GardenBk3", false);
  113. ManaReso.SetActive("GardenBk4", false);
  114. };
  115. tween.OnBackwardStart += () =>
  116. {
  117. ManaReso.SetActive("Player", true);
  118. ManaReso.SetActive("Cloud1", true);
  119. ManaReso.SetActive("Cloud2", true);
  120. ManaReso.SetActive("Cloud3", true);
  121. ManaReso.SetActive("GardenA", true);
  122. ManaReso.SetActive("GardenBk1", true);
  123. ManaReso.SetActive("GardenBk2", true);
  124. ManaReso.SetActive("GardenBk3", true);
  125. ManaReso.SetActive("GardenBk4", true);
  126. };
  127. tween.OnBackwardFinish += () =>
  128. {
  129. for (int i = 0; i < ManaMiniGame.IdleList.Count; i++)
  130. {
  131. ManaReso.Save(ManaMiniGame.IdleList[i]);
  132. }
  133. for (int i = 0; i < ManaMiniGame.OpList.Count; i++)
  134. {
  135. ManaReso.Save(ManaMiniGame.OpList[i]);
  136. }
  137. };
  138. #endregion
  139. #endregion
  140. }
  141. public override void RegistReference()
  142. {
  143. GardenBk2 = ManaReso.Get("GardenBk2");
  144. GardenBk3 = ManaReso.Get("GardenBk3");
  145. GardenBk4 = ManaReso.Get("GardenBk4");
  146. GardenA = ManaReso.Get("GardenA");
  147. GardenPosBk2 = new List<Vector3>()
  148. {
  149. ManaReso.Get("PageTra21").position,
  150. ManaReso.Get("PageTra22").position,
  151. };
  152. GardenPosBk3 = new List<Vector3>()
  153. {
  154. ManaReso.Get("PageTra31").position,
  155. ManaReso.Get("PageTra32").position,
  156. };
  157. GardenPosBk4 = new List<Vector3>()
  158. {
  159. ManaReso.Get("PageTra41").position,
  160. ManaReso.Get("PageTra42").position,
  161. };
  162. GardenPosA = new List<Vector3>()
  163. {
  164. ManaReso.Get("PageTraA").position,
  165. ManaReso.Get("PageTraB").position,
  166. };
  167. if (!ManaTutorial.TutorialA)
  168. {
  169. Player = ManaReso.Get("Player");
  170. PlayerPos = new List<Vector3>()
  171. {
  172. ManaPlayer.Player.ChildDic["PlayerTra1"].position,
  173. ManaPlayer.Player.ChildDic["PlayerTra2"].position,
  174. };
  175. }
  176. }
  177. public override void TutorialToRegular()
  178. {
  179. Player = ManaReso.Get("Player");
  180. PlayerPos = new List<Vector3>()
  181. {
  182. ManaPlayer.Player.ChildDic["PlayerTra1"].position,
  183. ManaPlayer.Player.ChildDic["PlayerTra2"].position,
  184. };
  185. }
  186. public void OnDrag(PointerEventData eventData)
  187. {
  188. if (Flag1 && Flag2)
  189. {
  190. if (Direction == Direction.Null)
  191. {
  192. if (eventData.delta.x > 0)
  193. {
  194. Direction = Direction.Right;
  195. }
  196. else
  197. {
  198. Direction = Direction.Left;
  199. }
  200. }
  201. if (Direction == Direction.Left)
  202. {
  203. if (eventData.delta.x > 0)
  204. {
  205. Return();
  206. }
  207. else
  208. {
  209. #region MyRegion
  210. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  211. if (Page < ValidPage - 1)
  212. {
  213. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  214. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  215. GardenA.Translate(GardenA.right * tempX, Space.World);
  216. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  217. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  218. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  219. if (rawDeltaX < -300)
  220. {
  221. NextPage();
  222. }
  223. }
  224. else
  225. {
  226. float ratio = Mathf.Abs(GardenA.position.x - GardenPosA[ValidPage - 1].x)/0.7f;
  227. float speed = Mathf.Lerp(SlideSpeed, 0, ratio);
  228. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * speed;
  229. GardenA.Translate(GardenA.right * tempX, Space.World);
  230. }
  231. #endregion
  232. }
  233. }
  234. else if (Direction == Direction.Right)
  235. {
  236. if (eventData.delta.x < 0)
  237. {
  238. Return();
  239. }
  240. else
  241. {
  242. #region MyRegion
  243. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  244. if (Page > 0)
  245. {
  246. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  247. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  248. GardenA.Translate(GardenA.right * tempX, Space.World);
  249. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  250. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  251. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  252. if (rawDeltaX > 300)
  253. {
  254. PrevPage();
  255. }
  256. }
  257. else
  258. {
  259. float ratio = Mathf.Abs(GardenA.position.x - GardenPosA[0].x) / 0.7f;
  260. float speed = Mathf.Lerp(SlideSpeed, 0, ratio);
  261. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * speed;
  262. GardenA.Translate(GardenA.right * tempX, Space.World);
  263. }
  264. #endregion
  265. }
  266. }
  267. }
  268. }
  269. public void OnEndDrag(PointerEventData eventData)
  270. {
  271. if (Flag1 && Flag2)
  272. {
  273. Return();
  274. }
  275. Flag1 = true;
  276. Direction = Direction.Null;
  277. }
  278. public void OnBeginDrag(PointerEventData eventData)
  279. {
  280. Direction = Direction.Null;
  281. }
  282. public void OnPointerClick(PointerEventData eventData)
  283. {
  284. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  285. {
  286. return;
  287. }
  288. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  289. {
  290. Slot slot = eventData.rawPointerPress.GetComponent<Slot>();
  291. if (slot.Valid == false)
  292. {
  293. Toast.Show(1.5f, Language.GetStr("Common", "UnlockSlot"));
  294. }
  295. else
  296. {
  297. ManaReso.Get("G_Flower").TweenForCG();
  298. }
  299. }
  300. }
  301. private void Return()
  302. {
  303. Flag1 = false;
  304. Player.Move2D(PlayerPos[Page], 0.25f, false, Curve.EaseOutQuad);
  305. GardenA.Move2D(GardenPosA[Page], 0.25f, false, Curve.EaseOutQuad);
  306. GardenBk2.Move2D(GardenPosBk2[Page], 0.25f, false, Curve.EaseOutQuad);
  307. GardenBk3.Move2D(GardenPosBk3[Page], 0.25f, false, Curve.EaseOutQuad);
  308. GardenBk4.Move2D(GardenPosBk4[Page], 0.25f, false, Curve.EaseOutQuad);
  309. }
  310. private void PrevPage()
  311. {
  312. Page--;
  313. Flag1 = false;
  314. Player.Move2D(PlayerPos[Page], 0.5f, false, Curve.EaseOutQuad);
  315. GardenA.Move2D(GardenPosA[Page], 0.5f, false, Curve.EaseOutQuad);
  316. GardenBk2.Move2D(GardenPosBk2[Page], 0.5f, false, Curve.EaseOutQuad);
  317. GardenBk3.Move2D(GardenPosBk3[Page], 0.5f, false, Curve.EaseOutQuad);
  318. GardenBk4.Move2D(GardenPosBk4[Page], 0.5f, false, Curve.EaseOutQuad);
  319. }
  320. private void NextPage()
  321. {
  322. Page++;
  323. Flag1 = false;
  324. Player.Move2D(PlayerPos[Page], 0.5f, false, Curve.EaseOutQuad);
  325. GardenA.Move2D(GardenPosA[Page], 0.5f, false, Curve.EaseOutQuad);
  326. GardenBk2.Move2D(GardenPosBk2[Page], 0.5f, false, Curve.EaseOutQuad);
  327. GardenBk3.Move2D(GardenPosBk3[Page], 0.5f, false, Curve.EaseOutQuad);
  328. GardenBk4.Move2D(GardenPosBk4[Page], 0.5f, false, Curve.EaseOutQuad);
  329. }
  330. }