Elf.cs 468 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. public class Elf : Regist
  5. {
  6. #region 变量
  7. public Flower Flower;
  8. public Animator Animator;
  9. public Transform Root;
  10. #endregion
  11. public void Save()
  12. {
  13. Flower.ElfList.Remove(transform);
  14. ManaReso.Save(Root);
  15. }
  16. public override void RegistImmed()
  17. {
  18. Root = transform.parent;
  19. Animator = GetComponent<Animator>();
  20. }
  21. }