using UnityEngine; using System.Collections; using System.Collections.Generic; public class Elf : Regist { #region 变量 public Flower Flower; public Animator Animator; public Transform Root; #endregion public void Save() { Flower.ElfList.Remove(transform); ManaReso.Save(Root); } public override void RegistImmed() { Root = transform.parent; Animator = GetComponent(); } }