Startup.cs 459 B

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  1. namespace AtlasUtility
  2. {
  3. using UnityEditor;
  4. using System.IO;
  5. [InitializeOnLoad]
  6. public static class Startup
  7. {
  8. static Startup()
  9. {
  10. if (!File.Exists(ReferenceTable.ReferenceTablePath))
  11. {
  12. ReferenceTable.Create();
  13. }
  14. if (!File.Exists(SerializeObject.SerializeObjectPath))
  15. {
  16. SerializeObject.Create();
  17. }
  18. }
  19. }
  20. }