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- namespace AtlasUtility
- {
- using UnityEditor;
- using System.IO;
- [InitializeOnLoad]
- public static class Startup
- {
- static Startup()
- {
- if (!File.Exists(ReferenceTable.ReferenceTablePath))
- {
- ReferenceTable.Create();
- }
- if (!File.Exists(SerializeObject.SerializeObjectPath))
- {
- SerializeObject.Create();
- }
- }
- }
- }
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