DropGold.cs 853 B

1234567891011121314151617181920212223242526272829303132333435363738
  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropGold : Drop
  6. {
  7. #region 变量
  8. public static string CoinFml;
  9. #endregion
  10. public override void RegistImmed()
  11. {
  12. if (RegistFlag)
  13. {
  14. return;
  15. }
  16. else
  17. {
  18. RegistFlag = true;
  19. }
  20. base.RegistImmed();
  21. }
  22. public override void OnPointerClick(PointerEventData eventData)
  23. {
  24. base.OnPointerClick(eventData);
  25. int coin = Mathf.CeilToInt((float) Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(ManaData.Level, 1, Mathf.Infinity).ToString(), "r", Random.Range(0f, 1f).ToString()));
  26. Award.BonusCoin += coin;
  27. ManaReso.GetHudText("+" + coin, Color.white, 90, transform, ManaReso.Get("D_Status"), true);
  28. }
  29. }