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- using UnityEngine;
- using UnityEngine.EventSystems;
- using System.Collections;
- using System.Collections.Generic;
- public class DropGold : Drop
- {
- #region 变量
- public static string CoinFml;
- #endregion
- public override void RegistImmed()
- {
- if (RegistFlag)
- {
- return;
- }
- else
- {
- RegistFlag = true;
- }
- base.RegistImmed();
- }
- public override void OnPointerClick(PointerEventData eventData)
- {
- base.OnPointerClick(eventData);
- int coin = Mathf.CeilToInt((float) Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(ManaData.Level, 1, Mathf.Infinity).ToString(), "r", Random.Range(0f, 1f).ToString()));
- Award.BonusCoin += coin;
- ManaReso.GetHudText("+" + coin, Color.white, 90, transform, ManaReso.Get("D_Status"), true);
- }
- }
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