ManaSocial.cs 828 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class ManaSocial : Regist
  6. {
  7. #region Variable
  8. public static Text PraiseText;
  9. public static Button PraiseBtn;
  10. public static float PraiseTimer;
  11. #endregion
  12. public void Update()
  13. {
  14. PraiseTimer += Time.deltaTime;
  15. if (PraiseTimer >= 10)
  16. {
  17. }
  18. }
  19. public override void RegistValueA()
  20. {
  21. PraiseText = ManaReso.Get<Text>("C_PraiseText");
  22. PraiseBtn = ManaReso.Get<Button>("C_Praise");
  23. }
  24. public static void Praise()
  25. {
  26. if (ManaVisit.InVisit)
  27. {
  28. }
  29. else
  30. {
  31. PraiseBtn.image.color = Lib.Pink;
  32. PraiseBtn.interactable = false;
  33. }
  34. }
  35. }