using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class ManaSocial : Regist { #region Variable public static Text PraiseText; public static Button PraiseBtn; public static float PraiseTimer; #endregion public void Update() { PraiseTimer += Time.deltaTime; if (PraiseTimer >= 10) { } } public override void RegistValueA() { PraiseText = ManaReso.Get("C_PraiseText"); PraiseBtn = ManaReso.Get