TextPlus.cs 532 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4. public class TextPlus : Text
  5. {
  6. protected override void OnPopulateMesh(VertexHelper toFill)
  7. {
  8. base.OnPopulateMesh(toFill);
  9. Mesh mesh = new Mesh();
  10. mesh.vertices = new[] { new Vector3(0, 0, 0), new Vector3(0, 100, 0), new Vector3(100, 0, 0) };
  11. mesh.colors = new[] { new Color(1, 1, 1, 1), new Color(1, 1, 1, 1), new Color(1, 1, 1, 1) };
  12. mesh.triangles = new[] { 0, 1, 2 };
  13. toFill.FillMesh(mesh);
  14. }
  15. }