using UnityEngine; using UnityEngine.UI; using System.Collections; public class TextPlus : Text { protected override void OnPopulateMesh(VertexHelper toFill) { base.OnPopulateMesh(toFill); Mesh mesh = new Mesh(); mesh.vertices = new[] { new Vector3(0, 0, 0), new Vector3(0, 100, 0), new Vector3(100, 0, 0) }; mesh.colors = new[] { new Color(1, 1, 1, 1), new Color(1, 1, 1, 1), new Color(1, 1, 1, 1) }; mesh.triangles = new[] { 0, 1, 2 }; toFill.FillMesh(mesh); } }