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- using System;
- using System.Configuration;
- using System.Security.Cryptography;
- using System.IO;
- using System.Text;
- using UnityEngine;
- using UnityEngine.UI;
- /*
- * create by superbee, 2015-07-16
- */
- public class DecryptionUtil
- {
- private static string skey = "UnityBa1";
- public static string GetKey()
- {
- return skey;
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="pToDecrypt"> 待解密的字符串</param>
- /// <param name="sKey"> 解密密钥,要求为8字节,和加密密钥相同</param>
- /// <returns>解密成功返回解密后的字符串,失败返源串</returns>
- public static string Decryption(string pToDecrypt)
- {
- // HttpContext.Current.Response.Write(pToDecrypt + "<br>" + sKey);
- // HttpContext.Current.Response.End();
- DESCryptoServiceProvider des = new DESCryptoServiceProvider();
-
- byte[] inputByteArray = new byte[pToDecrypt.Length / 2];
- for (int x = 0; x < pToDecrypt.Length / 2; x++)
- {
- int i = (Convert.ToInt32(pToDecrypt.Substring(x * 2, 2), 16));
- inputByteArray[x] = (byte)i;
- }
- des.Key = ASCIIEncoding.ASCII.GetBytes(skey);
- des.IV = ASCIIEncoding.ASCII.GetBytes(skey);
- MemoryStream ms = new MemoryStream();
- CryptoStream cs = new CryptoStream(ms, des.CreateDecryptor(), CryptoStreamMode.Write);
- cs.Write(inputByteArray, 0, inputByteArray.Length);
- cs.FlushFinalBlock();
-
- return System.Text.Encoding.Default.GetString(ms.ToArray());
- }
- public static string Encryption(string pToEncrypt)
- {
- DESCryptoServiceProvider des = new DESCryptoServiceProvider();
- byte[] inputByteArray = Encoding.Default.GetBytes(pToEncrypt);
- des.Key = ASCIIEncoding.ASCII.GetBytes(skey);
- des.IV = ASCIIEncoding.ASCII.GetBytes(skey);
- MemoryStream ms = new MemoryStream();
- CryptoStream cs = new CryptoStream(ms, des.CreateEncryptor(), CryptoStreamMode.Write);
- cs.Write(inputByteArray, 0, inputByteArray.Length);
- cs.FlushFinalBlock();
- StringBuilder ret = new StringBuilder();
- foreach (byte b in ms.ToArray())
- {
- ret.AppendFormat("{0:X2}", b);
- }
- ret.ToString();
- return ret.ToString();
- }
- }
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