using System; using System.Configuration; using System.Security.Cryptography; using System.IO; using System.Text; using UnityEngine; using UnityEngine.UI; /* * create by superbee, 2015-07-16 */ public class DecryptionUtil { private static string skey = "UnityBa1"; public static string GetKey() { return skey; } /// /// /// /// 待解密的字符串 /// 解密密钥,要求为8字节,和加密密钥相同 /// 解密成功返回解密后的字符串,失败返源串 public static string Decryption(string pToDecrypt) { // HttpContext.Current.Response.Write(pToDecrypt + "
" + sKey); // HttpContext.Current.Response.End(); DESCryptoServiceProvider des = new DESCryptoServiceProvider(); byte[] inputByteArray = new byte[pToDecrypt.Length / 2]; for (int x = 0; x < pToDecrypt.Length / 2; x++) { int i = (Convert.ToInt32(pToDecrypt.Substring(x * 2, 2), 16)); inputByteArray[x] = (byte)i; } des.Key = ASCIIEncoding.ASCII.GetBytes(skey); des.IV = ASCIIEncoding.ASCII.GetBytes(skey); MemoryStream ms = new MemoryStream(); CryptoStream cs = new CryptoStream(ms, des.CreateDecryptor(), CryptoStreamMode.Write); cs.Write(inputByteArray, 0, inputByteArray.Length); cs.FlushFinalBlock(); return System.Text.Encoding.Default.GetString(ms.ToArray()); } public static string Encryption(string pToEncrypt) { DESCryptoServiceProvider des = new DESCryptoServiceProvider(); byte[] inputByteArray = Encoding.Default.GetBytes(pToEncrypt); des.Key = ASCIIEncoding.ASCII.GetBytes(skey); des.IV = ASCIIEncoding.ASCII.GetBytes(skey); MemoryStream ms = new MemoryStream(); CryptoStream cs = new CryptoStream(ms, des.CreateEncryptor(), CryptoStreamMode.Write); cs.Write(inputByteArray, 0, inputByteArray.Length); cs.FlushFinalBlock(); StringBuilder ret = new StringBuilder(); foreach (byte b in ms.ToArray()) { ret.AppendFormat("{0:X2}", b); } ret.ToString(); return ret.ToString(); } }