gd_room.cs 428 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class gd_room
  5. {
  6. public static string TableName = "gd_room";
  7. public static string ID = "i";
  8. public static string Owner = "o";
  9. public static string Name = "n";
  10. public static string StartTime = "s";
  11. public static string EndTime = "e";
  12. public static string Duration = "d";
  13. public static string MaxPlayer = "m";
  14. }