- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class gd_room
- {
- public static string TableName = "gd_room";
- public static string ID = "i";
- public static string Owner = "o";
- public static string Name = "n";
- public static string StartTime = "s";
- public static string EndTime = "e";
- public static string Duration = "d";
- public static string MaxPlayer = "m";
- }
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