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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class gd_chest
- {
- public static string TableName = "gd_chest";
- public static string ID = "i";
- public static string DatabaseRoomID = "di";
- public static string Owner = "o";
- public static string ActivatedTime = "a";
- public static string Value = "v";
- public static string Round = "r";
- public static string RemainRound = "rr";
- public static string RemainValue = "rv";
- public static string Type = "t";
- public static string Position = "p";
- }
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