using System.Collections; using System.Collections.Generic; using UnityEngine; public class gd_chest { public static string TableName = "gd_chest"; public static string ID = "i"; public static string DatabaseRoomID = "di"; public static string Owner = "o"; public static string ActivatedTime = "a"; public static string Value = "v"; public static string Round = "r"; public static string RemainRound = "rr"; public static string RemainValue = "rv"; public static string Type = "t"; public static string Position = "p"; }