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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TransferLabel
- {
- public static char OpenChar = '[';
- public static char CloseChar = ']';
- public static string Level = "lv";
- public static string Coin = "&coin&";
- public static string Diamond = "&diamond&";
- public static string Person = "&person&";
- public static string SkillCD = "&skill_cd&";
- public static string Flower = "&flower&";
- public static string Replace = "&replace&";
- public static string Duration = "&duration&";
- public static string CoinOnce = "&coin_once&";
- public static string CoinPerson = "&coin_person&";
- public static string DiamondOnce = "&diamond_once&";
- public static string Value = "[&value&]";
- public static string PackSprite = "<(礼包)>";
- public static string CoinSprite = "<(金币)>";
- public static string FlowerSprite = "<(花朵)>";
- public static string CloseSprite = "<(服装)>";
- public static string DiamondSprite = "<(钻石)>";
- public static string PossessSprite = "<(已购)>";
- }
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