TransferLabel.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class TransferLabel
  5. {
  6. public static char OpenChar = '[';
  7. public static char CloseChar = ']';
  8. public static string Level = "lv";
  9. public static string Coin = "&coin&";
  10. public static string Diamond = "&diamond&";
  11. public static string Person = "&person&";
  12. public static string SkillCD = "&skill_cd&";
  13. public static string Flower = "&flower&";
  14. public static string Replace = "&replace&";
  15. public static string Duration = "&duration&";
  16. public static string CoinOnce = "&coin_once&";
  17. public static string CoinPerson = "&coin_person&";
  18. public static string DiamondOnce = "&diamond_once&";
  19. public static string Value = "[&value&]";
  20. public static string PackSprite = "<(礼包)>";
  21. public static string CoinSprite = "<(金币)>";
  22. public static string FlowerSprite = "<(花朵)>";
  23. public static string CloseSprite = "<(服装)>";
  24. public static string DiamondSprite = "<(钻石)>";
  25. public static string PossessSprite = "<(已购)>";
  26. }