using System.Collections; using System.Collections.Generic; using UnityEngine; public class TransferLabel { public static char OpenChar = '['; public static char CloseChar = ']'; public static string Level = "lv"; public static string Coin = "&coin&"; public static string Diamond = "&diamond&"; public static string Person = "&person&"; public static string SkillCD = "&skill_cd&"; public static string Flower = "&flower&"; public static string Replace = "&replace&"; public static string Duration = "&duration&"; public static string CoinOnce = "&coin_once&"; public static string CoinPerson = "&coin_person&"; public static string DiamondOnce = "&diamond_once&"; public static string Value = "[&value&]"; public static string PackSprite = "<(礼包)>"; public static string CoinSprite = "<(金币)>"; public static string FlowerSprite = "<(花朵)>"; public static string CloseSprite = "<(服装)>"; public static string DiamondSprite = "<(钻石)>"; public static string PossessSprite = "<(已购)>"; }