ResourceLabel.cs 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class ResourceLabel
  5. {
  6. public static string ChestTimer = "ChestTimer";
  7. public static string PlazaRoom = "PlazaRoom";
  8. public static string ObjPool = "ObjPool";
  9. public static string Atlas = "Atlas";
  10. public static string TimerMat = "TimerMat";
  11. public static string EventSystem = "EventSystem";
  12. public static string MainCamera = "MainCamera";
  13. public static string Canvas = "Canvas";
  14. public static string UI = "UI";
  15. public static string LOGO0005 = "LOGO0005";
  16. public static string PlazaroomMemberItem = "PlazaroomMemberItem";
  17. public static string MailItem = "MailItem";
  18. public static string NotifyItem = "NotifyItem";
  19. public static string Music = "Music";
  20. public static string MessageBox = "MessageBox";
  21. public static string NickName = "NickName";
  22. public static string PlazaRoomItem = "PlazaRoomItem";
  23. public static string PlazaRoomStar = "PlazaRoomStar";
  24. public static string CloseItem = "CloseItem";
  25. public static string FlyGold = "FlyGold";
  26. public static string FlowerItem = "FlowerItem";
  27. public static string SignItem = "SignItem";
  28. public static string LightwallUI = "LightwallUI";
  29. public static string Firework = "Firework";
  30. public static string AchieveItem = "AchieveItem";
  31. public static string SkillItem = "SkillItem";
  32. public static string CommentItem = "CommentItem";
  33. public static string RankItem = "RankItem";
  34. public static string HudText = "HudText";
  35. public static string GardenInfoItem = "GardenInfoItem";
  36. public static string PlazaInfoItem = "PlazaInfoItem";
  37. public static string FashionShowCloseItem = "FashionShowCloseItem";
  38. public static string Flower = "Flower";
  39. public static string DropGold = "DropGold";
  40. public static string DropDiamond = "DropDiamond";
  41. public static string PlazaRoomChest = "PlazaRoomChest";
  42. public static string ADChest = "ADChest";
  43. public static string Star = "Star";
  44. public static string Page = "Page";
  45. public static string Player = "Player";
  46. public static string Garden = "Garden";
  47. public static string Tutorial = "Tutorial";
  48. public static string DressRoom = "DressRoom";
  49. public static string WifiOn = "wifi_ok";
  50. public static string WifiOff = "wifi_lost";
  51. public static string Expression = "Expression";
  52. public static string Slot = "未开垦图标";
  53. public static string SystemChest = "系统宝箱";
  54. public static string DiamondChest = "钻石宝箱";
  55. public static string NumberChest = "数字宝箱";
  56. public static string FlowerChest = "花朵宝箱";
  57. public static string FlowerShadow = "花影子";
  58. public static string Chest = "宝箱";
  59. public static string Rip = "Rip";
  60. public static string Water = "Water";
  61. public static string Fertilize = "Fertilize";
  62. public static string Pack = "礼包";
  63. public static string Gold = "金币";
  64. public static string Diamond = "钻石";
  65. public static string BigGold = "大金币图标";
  66. public static string MinigameRateStar = "游戏等级评分";
  67. public static string RobotConfig = "robot_config";
  68. public static string StandTex = "stand_tex";
  69. public static string StandSke = "stand_ske";
  70. public static string StandTexture = "stand_texture";
  71. public static string PhonoGraphTex = "PhonoGraph_tex";
  72. public static string PhonoGraphSke = "PhonoGraph_ske";
  73. public static string PhonoGraphTexture = "PhonoGraph_texture";
  74. public static string Setting = "Setting";
  75. public static string English = "English";
  76. public static string ChineseSimplified = "ChineseSimplified";
  77. public static string ChineseTraditional = "ChineseTraditional";
  78. public static string DefaultNickName = "DefaultNickName";
  79. public static string MinigameConfig = "minigame_config";
  80. public static string DressroomConfig = "dressRoom_config";
  81. public static string AchieveConfig = "achieve_config";
  82. public static string LotteryConfig = "lottery_config";
  83. public static string FlowerConfig = "flower_config";
  84. public static string SigninConfig = "signin_config";
  85. public static string PackConfig = "pack_config";
  86. public static string SkillConfig = "skill_config";
  87. public static string AbilityConfig = "ability_config";
  88. public static string VisitConfig = "visit_config";
  89. public static string PlazaroomConfig = "plaza_room_config";
  90. public static string AwardConfig = "award_config";
  91. public static string IAPConfig = "iap_config";
  92. public static string OfflineConfig = "offline_config";
  93. public static string PlayerConfig= "PlayerConfig";
  94. public static string PlayerConfigXml = "PlayerConfig.xml";
  95. public static string BtnClip = "BtnClip";
  96. public static string SkillClip = "SkillClip";
  97. public static string ErrorClip = "ErrorClip";
  98. public static string DropClip = "DropClip";
  99. public static string CloseClip = "CloseClip";
  100. public static string FlowerClip = "FlowerClip";
  101. public static string BubbleClip = "BubbleClip";
  102. public static string CurrentClip = "CurrentClip";
  103. public static string MiniEndClip = "MiniEndClip";
  104. public static string GrayMat = "GrayMat";
  105. public static string UIMaskMat = "UIMaskMat";
  106. public static string GraySpriteMat = "GraySpriteMat";
  107. public static string GrayMeshMat = "GrayMeshMat";
  108. public static string DragonboneUGUIMat = "DragonboneUGUIMat";
  109. }