ManaDebug.cs 706 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using Random = UnityEngine.Random;
  9. public class ManaDebug
  10. {
  11. #region 变量
  12. public static Text Lab
  13. {
  14. get
  15. {
  16. if (Lab_ == null)
  17. {
  18. Lab = ManaReso.Get<Text>("E_ScrrLab", false);
  19. }
  20. return Lab_;
  21. }
  22. set { Lab_ = value; }
  23. }
  24. private static Text Lab_;
  25. #endregion
  26. public static void Log(string message)
  27. {
  28. if (Lab == null)
  29. {
  30. return;
  31. }
  32. Lab.text += '\n' + message;
  33. }
  34. }