using UnityEngine; using UnityEngine.UI; using UnityEngine.Serialization; using System; using System.Text; using System.Collections; using System.Collections.Generic; using Random = UnityEngine.Random; public class ManaDebug { #region 变量 public static Text Lab { get { if (Lab_ == null) { Lab = ManaReso.Get("E_ScrrLab", false); } return Lab_; } set { Lab_ = value; } } private static Text Lab_; #endregion public static void Log(string message) { if (Lab == null) { return; } Lab.text += '\n' + message; } }