ManaPlayer.cs 962 B

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Xml;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class ManaPlayer : Regist
  9. {
  10. #region 变量
  11. #endregion
  12. public override void Instantiate()
  13. {
  14. string player = Data.PlayerNode.SelectSingleNode("Player").Attributes[0].Value;
  15. Transform tra = ManaReso.Get(player, Folder.Character, false, transform, false);
  16. tra.name = "Player";
  17. tra.AddScript<Player>();
  18. ManaReso.TraDic.Add(tra.name, tra);
  19. }
  20. public override void TutorialInstantiate()
  21. {
  22. }
  23. public override void TutorialRegistValue()
  24. {
  25. }
  26. public static void LateRegist()
  27. {
  28. Tutorial.Player.parent = ManaReso.Get("Garden");
  29. Tutorial.Player.name = "Player";
  30. Tutorial.Player.AddScript<Player>();
  31. ManaReso.TraDic.Add(Tutorial.Player.name, Tutorial.Player);
  32. }
  33. }