using UnityEngine; using UnityEngine.UI; using System; using System.Xml; using System.Text; using System.Collections; using System.Collections.Generic; public class ManaPlayer : Regist { #region 变量 #endregion public override void Instantiate() { string player = Data.PlayerNode.SelectSingleNode("Player").Attributes[0].Value; Transform tra = ManaReso.Get(player, Folder.Character, false, transform, false); tra.name = "Player"; tra.AddScript(); ManaReso.TraDic.Add(tra.name, tra); } public override void TutorialInstantiate() { } public override void TutorialRegistValue() { } public static void LateRegist() { Tutorial.Player.parent = ManaReso.Get("Garden"); Tutorial.Player.name = "Player"; Tutorial.Player.AddScript(); ManaReso.TraDic.Add(Tutorial.Player.name, Tutorial.Player); } }