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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class Lib
- {
- public static Color FirstRank = new Color(1, 128/255f, 171/255f, 1);
- public static Color SecondRank = new Color(95/255f, 214/255f, 1, 1);
- public static Color ThirdRank = new Color(54/255f, 205/255f, 124/255f, 1);
- public static Color NormalRank = new Color(185/255f, 185/255f, 185/255f, 1);
- public static Color Pink = new Color(1, 60/255f, 60/255f, 1);
- public static Color Orange = new Color(233/255f, 63/255f, 20/255f, 1);
- public static Color LightGray = new Color(165/255f, 192/255f, 200/255f, 1);
- public static Color RoomClosing = new Color(240/255f, 103/255f, 101/255f, 1);
- public static Color RoomRunning = new Color(90/255f, 170/255f, 39/255f, 1);
- public static Material GrayMat
- {
- get { return ManaReso.Load<Material>("GrayMat", Folder.UI); }
- }
- }
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