using UnityEngine; using System.Collections; using System.Collections.Generic; public class Lib { public static Color FirstRank = new Color(1, 128/255f, 171/255f, 1); public static Color SecondRank = new Color(95/255f, 214/255f, 1, 1); public static Color ThirdRank = new Color(54/255f, 205/255f, 124/255f, 1); public static Color NormalRank = new Color(185/255f, 185/255f, 185/255f, 1); public static Color Pink = new Color(1, 60/255f, 60/255f, 1); public static Color Orange = new Color(233/255f, 63/255f, 20/255f, 1); public static Color LightGray = new Color(165/255f, 192/255f, 200/255f, 1); public static Color RoomClosing = new Color(240/255f, 103/255f, 101/255f, 1); public static Color RoomRunning = new Color(90/255f, 170/255f, 39/255f, 1); public static Material GrayMat { get { return ManaReso.Load("GrayMat", Folder.UI); } } }