DropDiamond.cs 471 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropDiamond : Drop
  6. {
  7. public override void OnPointerClick(PointerEventData eventData)
  8. {
  9. base.OnPointerClick(eventData);
  10. int diamond = Random.Range(1, 6);
  11. Award.BonusDiamond += diamond;
  12. ManaReso.GetHudText("<(钻石)>+" + diamond, Color.white, 90, transform, ManaReso.Get("D_MiniGame"), true);
  13. }
  14. }